Puting a static landscape into game

Discussion in 'Content Creation' started by ThreeDTech21, Aug 12, 2015.

  1. ThreeDTech21

    ThreeDTech21
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    I have a landscape already (a nieghborhood) i want to add it to beamng as a landscape, I want it to be all one big static object, no separate parts, I plan to texture bake the whole thing. how do i add a full landscape? Later on I will add it the normal way (with roads and separate objects) but for now I just want to get it into game so a car can drive on it and collide with it.
     
  2. TheAdmiester

    TheAdmiester
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    I think having huge static models are a big problem for games. Most have their maps split up into chunks of separate roads and buildings, otherwise when you drive around you'd be colliding with one huge collision mesh all at once, as opposed to smaller separate meshes. It's a huge hit for performance unless they're divided up as far as I'm aware.
     
  3. ThreeDTech21

    ThreeDTech21
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    ok, this is going to take a bit longer to do then, Ill follow the tutorial and hope to have it up and running soon, thanks!
     
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