The PS5 DualSense controller would be super fun with proper native gyro support and haptics. I play currently with no rumble, etc, but I think the game would feel much more substantial with some DualSense support.
It didn't, vibrations don't work either. Nah, still trying to snatch one up, bought a controller in the meantime so I'm using it to game on.
Does BeamNG even send force feedback data for throttle/brake/clutch pedals? If it doesn't then the haptic triggers probably won't be of much use.
Yes but i think games have to code special support for each individual device, at least from what i check in driving games that's how i understand it. Its the main issue why very old games cant work out of the box with modern high fidelity direct drive wheels, the game has to do the compatibility work and the appropiate force to be sent to the wheel in X context.