Released Prop Cars V1.0 - Static version of BeamNG Vehicles

Discussion in 'Terrains, Levels, Maps' started by KAMUS_, Jul 5, 2024.

  1. KAMUS_

    KAMUS_
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    Tired of empty parking lots and lifeless environments?
    Prop Cars is a collection of static versions of BeamNG vehicles!



    What are Prop Cars?

    • Optimized and lightweight versions of default BeamNG vehicles (~5MB each)
    • Perfect for populating maps with parked cars, adding visual appeal and realism.
    • Static objects: Cannot be driven, but act like regular map objects.
    • Highly detailed: Look nearly identical to drivable versions (non-essential parts removed for optimization).
    • Mod features: 36 default vanilla vehicles, 5 custom configs, and 6 crashed cars

    Other Features:
    • Map Enhancement: Prop Cars are pre-placed on most official BeamNG maps (West Coast USA, Utah, etc.) save you time and effort.
    • Customizable colors: Change colors directly in the world editor.
    • Map Assets: Download Prop Cars as assets for your own maps.
    • Great AI Traffic Alternative: Lightweight design minimizes performance impact.

    Need something specific?
    I can create custom Prop Car configurations for your project for a small fee. Check out my Patreon Shop for more or just support my work on Patreon.com/KAMUSs if you like to.

    Download Link:
    Prop Cars: mega.nz
    (Install it like any other mod put prop_cars.zip in mods folder, and then join to any default BeamNG map. If you have previously made changes to the levels, the mod may not work)

    Other Download Links:

    • Download Prop Cars Assets: mega.nz
    • Download Prop Cars with longer LOD's (better for photos, worse performance): mega.nz
    • Longer LOD's Assets: mega.nz

    Photos:
    Untitleddesign3.png Untitleddesign4.png Untitleddesign5.png Untitleddesign1.png Untitleddesign2.png

    Edit: V1.1 is now available - fixed missing texture bug when adding prop car to small grid

    Edit: V1.2 is now available - fixed missing texture bug when adding prop car to a map, fixed textures on etki, fixed missind textures on pickup gauges

    Edit: V1.3 is now available - Added MD70 Dump Bed Upfit, Fixed WCUSA not launching, Fixed missing textures on Pickup and Roamer, Another small vehicle optimization

    Edit: V1.4 is now available - Re-worked Sunburst model, Fixed few missing/messed up textures
     

    Attached Files:

    • patreon.png
    #1 KAMUS_, Jul 5, 2024
    Last edited: Apr 10, 2025
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    • Agree Agree x 2
  2. Jim 6

    Jim 6
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    its amaizing!
     
  3. PIGON

    PIGON
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    marry me
     
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  4. VectriciXY

    VectriciXY
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    Awesome! Thank you for creating this amazing assert!
     
  5. Hank_Montgomery

    Hank_Montgomery
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    "No material" when I place them on the gridmap (restarting of the game didn't help). On WCUSA everything works fine though:
     
  6. KAMUS_

    KAMUS_
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    I fixed it, you can download new version from the same link
     
  7. Armando giannone

    Armando giannone
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    Hi, I kindly ask for help as after installing the mod I can't see the parked cars.
    I have to select some option in the game menu, or I have to download and install the other downloads in the first post.
    I've downloaded hundreds of mods and never had any problems but this time I can't really understand where I'm going wrong.
    Thank you
     
  8. A beam player

    A beam player
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    it broke my pc (the normal one where it crashed my pc)
    --- Post updated ---
    beamng*
     
  9. Exencendre

    Exencendre
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    Amazing, but I can't load in any map when launching the game with Vulkan when the mod is activated (works fine with directX)
    Is anyone experiencing the same issue ?
     
  10. KAMUS_

    KAMUS_
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    I've just tested mod both in directx and vulcan and it works as it should (I did it also in safe mode)
     
  11. A beam player

    A beam player
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    can you make them actual props lol
     
    • Agree Agree x 1
  12. Hank_Montgomery

    Hank_Montgomery
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    Thanks, no need to restart the game anymore. Also, can you please specify that you need to put the Prop_Cars.zip in the game, and not the Default Prop Cars. It's very confusing for newbies as you've specified that you need to "install it like any other mod" - they just put the whole Default Prop Cars.zip in the game folder and then complain here why it doesn't work.
     
  13. Hank_Montgomery

    Hank_Montgomery
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    Actually, "no materials" again... even after saving the car on the map and restarting the game.
     
  14. Grumvad

    Grumvad
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    Finally,after all those years,we got prop cars,something that I've seen was requested a lot by players.
    --- Post updated ---
    Is there a way to remove these prop cars from the vanilla maps?

    Also,I have detected a couple glitches with the mod.Ever since I downloaded it.My vehicles began having missing textures,keep in mind that I do NOT have any mods installed.
     

    Attached Files:

    • 20240708173740_1.jpg
    #14 Grumvad, Jul 8, 2024
    Last edited: Jul 8, 2024
  15. RusticTourer3851

    RusticTourer3851
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    Yep, just use the World Editor. Press F11 to open it, select the prop cars around the map, and then press Delete button to remove them.
     
  16. Hank_Montgomery

    Hank_Montgomery
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    Can you please increase the render distance of the vehicles, as they appear out of nowhere in less than 200 metres or so?
     
  17. KAMUS_

    KAMUS_
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    --- Post updated ---
    I'm working on a fix
     
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  18. CrashHaven

    CrashHaven
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    None of the models are loading in.
     
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  19. John Sandro

    John Sandro
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    Cars were not loading for me on wcusa beacuse i have edited wcusa map some time ago. I deleted the west_coast_usa folder in C:\Users\YourUserName\AppData\Local\BeamNG.drive\0.32\levels folder and it worked. It also works with other maps
     
  20. ricre268

    ricre268
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    How can I spawn them? Can you please make a tutorial?
     
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