Tired of empty parking lots and lifeless environments? Prop Cars is a collection of static versions of BeamNG vehicles! What are Prop Cars? Optimized and lightweight versions of default BeamNG vehicles (~5MB each) Perfect for populating maps with parked cars, adding visual appeal and realism. Static objects: Cannot be driven, but act like regular map objects. Highly detailed: Look nearly identical to drivable versions (non-essential parts removed for optimization). Mod features: 36 default vanilla vehicles, 5 custom configs, and 6 crashed cars Other Features: Map Enhancement: Prop Cars are pre-placed on most official BeamNG maps (West Coast USA, Utah, etc.) save you time and effort. Customizable colors: Change colors directly in the world editor. Map Assets: Download Prop Cars as assets for your own maps. Great AI Traffic Alternative: Lightweight design minimizes performance impact. Need something specific? I can create custom Prop Car configurations for your project for a small fee. Check out my Patreon Shop for more or just support my work on Patreon.com/KAMUSs if you like to. Download Link: Prop Cars: mega.nz (Install it like any other mod put prop_cars.zip in mods folder, and then join to any default BeamNG map. If you have previously made changes to the levels, the mod may not work) Other Download Links: Download Prop Cars Assets: mega.nz Download Prop Cars with longer LOD's (better for photos, worse performance): mega.nz Longer LOD's Assets: mega.nz Photos: Edit: V1.1 is now available - fixed missing texture bug when adding prop car to small grid Edit: V1.2 is now available - fixed missing texture bug when adding prop car to a map, fixed textures on etki, fixed missind textures on pickup gauges Edit: V1.3 is now available - Added MD70 Dump Bed Upfit, Fixed WCUSA not launching, Fixed missing textures on Pickup and Roamer, Another small vehicle optimization Edit: V1.4 is now available - Re-worked Sunburst model, Fixed few missing/messed up textures
"No material" when I place them on the gridmap (restarting of the game didn't help). On WCUSA everything works fine though:
Hi, I kindly ask for help as after installing the mod I can't see the parked cars. I have to select some option in the game menu, or I have to download and install the other downloads in the first post. I've downloaded hundreds of mods and never had any problems but this time I can't really understand where I'm going wrong. Thank you
Amazing, but I can't load in any map when launching the game with Vulkan when the mod is activated (works fine with directX) Is anyone experiencing the same issue ?
I've just tested mod both in directx and vulcan and it works as it should (I did it also in safe mode)
Thanks, no need to restart the game anymore. Also, can you please specify that you need to put the Prop_Cars.zip in the game, and not the Default Prop Cars. It's very confusing for newbies as you've specified that you need to "install it like any other mod" - they just put the whole Default Prop Cars.zip in the game folder and then complain here why it doesn't work.
Finally,after all those years,we got prop cars,something that I've seen was requested a lot by players. --- Post updated --- Is there a way to remove these prop cars from the vanilla maps? Also,I have detected a couple glitches with the mod.Ever since I downloaded it.My vehicles began having missing textures,keep in mind that I do NOT have any mods installed.
Yep, just use the World Editor. Press F11 to open it, select the prop cars around the map, and then press Delete button to remove them.
Can you please increase the render distance of the vehicles, as they appear out of nowhere in less than 200 metres or so?
Cars were not loading for me on wcusa beacuse i have edited wcusa map some time ago. I deleted the west_coast_usa folder in C:\Users\YourUserName\AppData\Local\BeamNG.drive\0.32\levels folder and it worked. It also works with other maps