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Problem with trees

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Fors, Apr 11, 2020.

  1. Fors

    Fors
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    Hi guys i gave a problem with trees they are changing models when im close. I dont have idea why its looks like this. Any ideas?

    Thank you.
     
  2. Nadeox1

    Nadeox1
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    Your video seems to be set as private.
     
  3. Fors

    Fors
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    Oh sorry, now its public.
     
  4. michael_zowski

    michael_zowski
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    What do you have your graphics settings on?
    It might be because of your graphics, when the trees are farther away they are more clumped together (different model) to give you better fps.
    Now, I'm not a computer nerd like a lot of other people on here, so this is probably going to be wrong.
    uh
    yeah
    What this basically means is it is supposed to do that, at least i think it is, to improve your fps.
    Or something.
     
  5. Fors

    Fors
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    i have everything on max and fps are lock at 60. No drops.
     
  6. michael_zowski

    michael_zowski
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    hmm
    that is all i know
     
  7. combatwombat96

    combatwombat96
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    what setting is the "Mesh" set at, I've noticed this whenever I turn it right down
     
  8. Nadeox1

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    Can you please try to Clear your Cache and check again?
    (Launcher > Support Tools)


    Although note that LODs on the trees are aggressive by choice.
    This is how it looks here:
    Video - Click to Play - Direct Link
     
  9. Fors

    Fors
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    High.
     

    Attached Files:

    • set.png
    • set2.png
  10. combatwombat96

    combatwombat96
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    'stares in envy of the settings", I guess try putting it to lowest and then back to highest settings otherwise i'm stumped
     
  11. Fors

    Fors
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    Can i do something with that?
    I clear cache. Still same effect.
     
  12. Nadeox1

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    If it looks similar to mine, then that's the normal look right now.
    As I said, the LODs on the trees are quite heavy by choice for performance reason.

    Although in this case the LODs seems to be rotated differently than the final mesh. I will put a note on this so we can check :)
     
  13. Fors

    Fors
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    allright.

    Thank you.
     
    #13 Fors, Apr 11, 2020
    Last edited: Apr 11, 2020
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