Hello, i made this therad to ask how can i solve this this: Because my mod is based on the ibishu covet shares the same lights "behavior" when i turn on the lights the blinkers and brake lights also turn on i want tem to be separate (like is on the real car) i'm scratching my head trying to figure this out.
How are the materials in there set up? You should have a different material for each part (ie. brakes, signal, reverse, etc)
I think they are set up correctly (sorry i ignored your reply, i missed completly the notification) I was working on other things but i still haven't solved this
singleton Material(uno_reverselight) { mapTo = "uno_reverselight"; }; singleton Material(uno_signal_R) { mapTo = "uno_signal_R"; }; singleton Material(uno_signal_L) { mapTo = "uno_signal_L"; }; singleton Material(uno_headlight) { mapTo = "uno_headlight"; }; singleton Material(uno_parkinglight) { mapTo = "uno_parkinglight"; }; singleton Material(uno_chmsl) { mapTo = "uno_chmsl"; }; singleton Material(uno_taillight) { mapTo = "uno_taillight"; }; singleton Material(uno_highbeam) { mapTo = "uno_highbeam"; };
sorry for my ignorance, you mean this right? "glowMap":{ "uno_signal_L": {"simpleFunction":{"lowhighbeam":0.49,"signal_L":0.49}, "off":"uno_lights", "on":"uno_lights_on", "on_intense":"uno_lights_on_intense"}, "uno_signal_R": {"simpleFunction":{"lowhighbeam":0.49,"signal_R":0.49}, "off":"uno_lights", "on":"uno_lights_on", "on_intense":"uno_lights_on_intense"}, "uno_taillight": {"simpleFunction":{"brake":0.49,"lowhighbeam":0.49}, "off":"uno_lights", "on":"uno_lights_on", "on_intense":"uno_lights_on_intense"}, "uno_chmsl": {"simpleFunction":{"brake":100}, "off":"uno_lights", "on":"uno_lights_on", "on_intense":"uno_lights_on_intense"}, "uno_headlight": {"simpleFunction":{"lowbeam":0.49,"highbeam":0.49}, "off":"uno_lights", "on":"uno_lights_on", "on_intense":"uno_lights_on_intense"}, "uno_parkinglight": {"simpleFunction":{"highbeam":1}, "off":"uno_lights", "on":"uno_lights_on", "on_intense":"uno_lights_on_intense"}, "uno_reverselight": {"simpleFunction":{"reverse":0.49}, "off":"uno_lights", "on":"uno_lights_on", "on_intense":"uno_lights_on_intense"}, "uno_gauges": {"simpleFunction":{"lowhighbeam":0.6}, "off":"uno_gauges", "on":"uno_gauges_on" }, //gauge lights "signal_L": {"simpleFunction":"signal_L", "off":"invis", "on":"decals_gauges"}, "signal_R": {"simpleFunction":"signal_R", "off":"invis", "on":"decals_gauges"}, "checkengine": {"simpleFunction":"checkengine", "off":"invis", "on":"decals_gauges"}, "hazard": {"simpleFunction":"hazard", "off":"invis", "on":"decals_gauges"}, "battery": {"simpleFunction":"battery", "off":"invis", "on":"decals_gauges"}, "highbeam": {"simpleFunction":"highbeam", "off":"invis", "on":"decals_gauges"}, "parkingbrake": {"simpleFunction":"parkingbrake", "off":"invis", "on":"decals_gauges"}, "lowfuel": {"simpleFunction":"lowfuel", "off":"invis", "on":"decals_gauges"}, "lowpressure": {"simpleFunction":"lowpressure", "off":"invis", "on":"invis"}, "abs": {"simpleFunction":"abs", "off":"invis", "on":"decals_gauges"}, "light_generic":{"simpleFunction":{"highbeam":0.6}, "off":"light_generic", "on":"light_generic_on", "on_intense":"light_generic_on_intense"}, },
If you look at the top, your signals are mapped to come on when the lowhighbeam function is activated, which AFAIK is when the lights are on, both lowbeam and highbeam. Try disabling that section and see if you get the result you want.
Use the code tag to copy Jbeams "uno_signal_L": {"simpleFunction":{"lowhighbeam":0.49,"signal_L":0.49}, "off":"uno_lights", "on":"uno_lights_on", "on_intense":"uno_lights_on_intense"}, This tells the game to switch the 'uno_signal_L' when you use lowhighbeams & signal. You want to remove the red part, so that it lights up only when you use the signal. The same for rest.