Power-to-Weight Ratio Calculation

Discussion in 'Content Creation' started by KennyWah, Dec 20, 2022.

  1. KennyWah

    KennyWah
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    I cannot figure out how the Vanilla BeamNG Info_configname.json files Power-To-Weight ratio figure is calculated.

    It's bugging me as I try to figure out how to set that up so my configs are decent enough amongst BeamNG's stock content.
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    Just take the power in ps and divide by weight in kg...
     
  3. KennyWah

    KennyWah
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    Good thing those are the units I already use.

    I'm just used to seeing the power-to-weight ratios in like Gran Turismo where seeing a 7 is just insane, not sure how they calculate it there but even slow cars aren't that bad unless my memory is just wack.
    --- Post updated ---
    Might sound like a simple problem but I've been modding/playtesting 5-12+hrs a day for over 2 weeks now and I have so much to do still, this will be useful for work I will be doing in 1-3 days. Asking someone else will save me time.
    --- Post updated ---
    Actually I've been modding for about a month straight now that I look at it.
     
  4. Tsukatan

    Tsukatan
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    #4 Tsukatan, Dec 20, 2022
    Last edited: Dec 24, 2022
  5. KennyWah

    KennyWah
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    Also you had it backwards

    You need

    KG / PS

    not

    PS / KG... that's not right.
     
  6. Tsukatan

    Tsukatan
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    #6 Tsukatan, Dec 24, 2022
    Last edited: Dec 24, 2022
  7. KennyWah

    KennyWah
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    I already did this stuff manually
     
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