Porting Source engine models

Discussion in 'Content Creation' started by PriusRepellent, Jul 7, 2019.

  1. PriusRepellent

    PriusRepellent
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    Joined:
    Mar 19, 2018
    Messages:
    353
    I have an idea for a car I'd like to attempt to create to learn the process. To do it, I will need to be able to port models from the Source engine.

    I already found the relevant tools and info for importing a Source model. What I want to know is if once I have it in Blender I'd be able to edit it then easily export it to Beam. My experience with 3D modeling, and its formats is quite limited, so I'm not sure if this would even be practical (I'm suspecting the low poly Source models would do well in Beam though).

    https://developer.valvesoftware.com/wiki/Blender_Source_Tools

    Also, I will probably try to clean up the textures a bit or make new ones as I know for sure I can do that. I just hope this attempt doesn't have too short of a half life (sorry had to get that pun in).
     
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