WIP Beta released FSO Polonez aka FPS Trapez 0.3

A family car for every budget

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  1. Mad_Makaron

    Mad_Makaron
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    OT: nice polish lada-fiat car.
     
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  2. ㅤㅤㅤ...

    ㅤㅤㅤ...
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    Are you going to add other engines (1.5 OHV, 1.4, and 1.9GLD), and Oricari bodykit?
     
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  3. Miechu

    Miechu
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    I am very excited about this polish ae 86 :D
     
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  4. Theodore The Class B20

    Theodore The Class B20
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    POLONEZ FTW! can't wait for this to release!
     
  5. Jesus Crust

    Jesus Crust
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    Can't wait to give it some honey on the FSO factory map
     
  6. nut butter

    nut butter
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    it seems finished is it finished
     
  7. DARIOcaptain

    DARIOcaptain
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    Looks very promising, good luck!
     
  8. Zakszeski35

    Zakszeski35
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    It's not finished because it's not released
     
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  9. EunosRoadster69

    EunosRoadster69
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    It may look finished on the outside but needs work on the inside such as jbeam and maybe the interior.
     
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  10. Škoda Fabia Ambiente 12V

    Škoda Fabia Ambiente 12V
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    any plans to make the UK export version with RHD?
     
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  11. _Jezza_

    _Jezza_
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    would be nice
     
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  12. Consor

    Consor
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    looking noic yes
     
  13. Marf_

    Marf_
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    you must be joking dude xD

    As I said before, I got to the point where the crash tests showed what needs to be improved in the mesh. Some things just couldnt work well in its form so I decided to do a remaster of the whole body, which is now more crash friendly, also the reflections now looks way better. Im gonna make some tests soon, but first I have to clean the mess I made during the Jbeam rebuild.

    remaster1.png remaster2.png
    remaster3.png remaster4.png
     
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  14. supra107

    supra107
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    May I ask, is this current project directly based on the previous Polonez model you've made? And if it is, how much work did it take to convert those into BeamNG? Since from what I persume the original models was originally made for GTA IV, where most of the BeamNG technicalities didn't exist.
     
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  15. Agent_Y

    Agent_Y
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    Looks like a pretty high quality mesh now, I really didn't expect the mod to look so clean in Blender, I'm starting to really like this mod now
     
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  16. Marf_

    Marf_
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    It always was like this, but there were some issues due to doing some things in the beginning in Zmodeler, then moving it to Blender. Now its just all cleaned up as it should be :)

    Nope, its brand new model which is based on 3D scanned real car. It was made to match beamng and GTA V mesh density and style. You can ask one guy how long it takes to just put some meshslap into the game ;) but all the time consuming part is when it have to be done correctly. It took me about 5 hours to put the model into the game with materials and all parts, but refining and sorting jbeam thinks takes about month for now and I still cant see the end.
     
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  17. waboll

    waboll
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    looks great
     
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  18. szymson36

    szymson36
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    kibicuje ci @Marf_ żebyś skończył tego poldona
     
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  19. Marf_

    Marf_
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    definitely bends better, less random stretched polygons :)

    ct.png
     
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  20. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Looks good but shouldn't the roof be stronger? I don't think it should bend that much, if I'm wrong then tell me, but it looks too weak for a car like this
     
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