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Planetary Gravity

Discussion in 'General Discussion' started by SmartySmart702, Nov 20, 2021.

  1. SmartySmart702

    SmartySmart702
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    Joined:
    Dec 20, 2015
    Messages:
    37
    So I found this (see links) and I wanted to created a spherical map but it does not work (I'm sure that I'm doing something wrong).

    I have created a new lua file inside the lua folder and put this line in:
    obj:setPlanets({0,0,-6371000, 6371000, 5.972e24})

    But the spawned car is invisible and if i go into the editor and check "render in editor" (or something similar, dont remember the exact name) I can see something that looks like a car that was ripped in all directions.

    https://www.beamng.com/threads/soon-to-a-planet-near-you.58240/
    https://www.beamng.com/threads/0-14...g-thread-read-1-post.58797/page-2#post-951634

    Anyone knows what I'm doing wrong? I tried different values but still the same. I'm also new to content creation in BeamNG so could be an obvious mistake.
     
  2. Killert52

    Killert52
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    Joined:
    Jul 11, 2016
    Messages:
    21
    I honestly have no idea about content creation but I haven't read anything on that having actually been released yet. It might be, and I might've missed it in an update log, but it might still not be available.

    I could be wrong though, and I'm thinking I probably am considering you have the lua code.
     
  3. jack_floyd_

    jack_floyd_
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    Joined:
    Feb 2, 2022
    Messages:
    4
    TRY out "Mars Desert 1" map, with correct TOD, correct downforce and right skies color. The environment is on Mars.
     
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  4. MFA#EXODUS

    MFA#EXODUS
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    Jan 31, 2022
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    how about you check the tutorials in youtube cuz there are some vids you gotta check!
     
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  5. SmartySmart702

    SmartySmart702
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    Dec 20, 2015
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  6. MFA#EXODUS

    MFA#EXODUS
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    Jan 31, 2022
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    Btw its also easy but cen't explain...
     
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