1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

  1. Thekingscoray

    Thekingscoray
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    3
    in rige of road there are plane-but is it gonna be as in beam?
     
  2. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,074
    BeamNG.drive will focus on vehicle for the near time :)
     
  3. TheAdmach

    TheAdmach
    Expand Collapse

    Joined:
    Nov 5, 2013
    Messages:
    5
    But please add planes, or someone make a mod! I am a huge aviation guy. :cool:
     
  4. bhorton

    bhorton
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    628
    Let me answer that for you.

     
  5. Smeowkey

    Smeowkey
    Expand Collapse

    Joined:
    Oct 31, 2013
    Messages:
    90
    My question regarding planes is: would they actually fly?
     
  6. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,695

    No, you drive them around the runaway. So exciting :p

    It would be stupid if they wouldn't fly if they ever think to add them.
     
  7. Killerchicken

    Killerchicken
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    44
    Simple as that...

    Beam ng gets wind physiks... so wind blows and like a prop would produce wind.... than we wait a few days ... and 6473864 of crazy planes are created

    (KSP syndrome)
     
  8. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    It might be fun to smash an H series or even better the death machine through a plane for no reason though, even if it doesnt fly.
     
  9. Chernobyl

    Chernobyl
    Expand Collapse

    Joined:
    Aug 26, 2013
    Messages:
    629
    i think they should release a car crusher
     
  10. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    and the relevance to this thread?
     
  11. pulley999

    pulley999
    Expand Collapse

    Joined:
    Jan 21, 2013
    Messages:
    824
    I've seen him around. Extremely generic posts indicate an attempt to raise post count.

    AFAIK there is already aerodynamic simulation, so it may be possible to make a plane mod depending on the accuracy of said simulation.
     
  12. jordanpuma

    jordanpuma
    Expand Collapse

    Joined:
    Aug 10, 2012
    Messages:
    110

    I had a feeling aerodynamics were being simulated, would explain the rocking of my cars in-flight.
     
  13. Warqer

    Warqer
    Expand Collapse

    Joined:
    Nov 13, 2014
    Messages:
    11
    Will you add basic support for planes? Mostly just control setting so it's more intuitive.
     
  14. WrongBrothers

    WrongBrothers
    Expand Collapse

    Joined:
    Aug 7, 2013
    Messages:
    311
    Congrats on bumping this. But, on topic, there is basic support. Simplified aerodynamics are in-game, and can be used to make working aircraft (as you have probably seen). As for controls, they would definitely be nice, but this is .drive. Basically, I wouldn't count on them adding aircraft controls. The current car controls are serviceable for aircraft.
     
  15. Hati

    Hati
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,389
    when was this thread made? B25 bomber. look it up
     
  16. KiloHotel

    KiloHotel
    Expand Collapse

    Joined:
    Sep 29, 2012
    Messages:
    404
    You two missed his point there, the game is not designed for aircraft right now. Aircraft just happen to work because beamng has advanced aerodynamics as far as wheeled vehicles go, but for aircraft it really does lack some depth. As for aircraft controls I guess we gotta wait for custom inputs.
     
  17. pulley999

    pulley999
    Expand Collapse

    Joined:
    Jan 21, 2013
    Messages:
    824
    I've thought about attempting to create a map for my Logitech Extreme3D Pro, but inputmaps don't seem to work right in Experimental, I'm a sloppy entry-level coder who's getting rusty, and I'm just too lazy.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice