at the moment I have asphalt and grass. separate * .dae files. the collisions works, but on grass the car behaves on the asphalt. how can I make physics on grass be like grass)
https://wiki.beamng.com/Groundmodel_on_static_objects You have to add the "groundType" line to your material. You can see example in the 'main.materials.json' of some official levels, where this is used too: The names of the grounds are the ones from the groundmodels.json file (BeamNG.drive/art) That means that all the 'faces' of a object that uses that material, will have that ground model applied to them.
Everything worked out. I'm happy. thank!!!!!!!!!! --- Post updated --- Where can I see the standard values of Groundmodel? You can send the file as an example of how to create your own Groundmodel. I looked at the FAQ and did as it is written, but it doesn’t work for me
Check in gameengine.zip/art/groundmodel.json That file contains all the available groundModels You can use either the main name, or one of the aliases. These are case sensitive.