WIP Beta released Peugeot 205 GTi (Update 14/06/2019)

Discussion in 'Land' started by Teh Daemon, Mar 11, 2014.

  1. Blijo

    Blijo
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    Joined:
    Apr 27, 2016
    Messages:
    2,055
    I use paint.net and try to use bakes whenever possible(Blender likes to crash when baking at my pc). I also use textures from cadhatch.com and paint a lot with brushes and noise in paint.net. You can get decent results with it if you have enough time for trial and error :)
    Then, I do my Ubernoob trick, run a texture to a normal map generator(most of the time an edited bake) and then use the PNG and convert it to DDS when it's done.
    Not the best workflow but it kinda works with stuff.
     
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  2. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,782
    It has effect on small objects in a way too as islands add drawcalls, so reducing CPU usage one needs to have least amount of islands possible. Then there is GPU polycount too, but I have found out that it is not a huge thing, most GPUs today can do at least 6 million, so what vehicles add is not so huge, of course 10 vehicles is 10 times so one needs to set some target based on how many vehicles he wants to run.

    It is kinda interesting that UV map can multiply polycount if done with tiny islands, but even worse is drawcall hit (that does cause lag easiest because CPUs are relatively weak compared to GPUs and thanks to DX11 limitations), but that is more issue with maps, still when learning making textures for cars these are good things to know.
     
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  3. Teh Daemon

    Teh Daemon
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    Joined:
    Aug 5, 2013
    Messages:
    85
    I've been trying to add some basic materials to the car. At one point I was able to get reflections working. After I added more materials though, I'm suddenly getting no reflections in any of the materials even though dynamicCubemap is set to true. I've tried clearing the cache and couldn't find any materials.cs files in the /vehicles folder in my documents, so I have no idea what's preventing it. Here's the materials.cs file if anyone wants to have a look (all maps point to a collection of blank .dds files):

    Code:
    singleton Material(P205_CarPaint)
    {
       mapTo = "P205_CarPaint";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       diffuseColor[0] = "1 0 0 1";
       diffuseColor[1] = "1 0 0 1";
       diffuseColor[2] = "1 0 0 1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_MatteBlack)
    {
       mapTo = "P205_MatteBlack";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "1";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_InteriorGrey)
    {
       mapTo = "P205_InteriorGrey";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.4 0.4 0.4 1";
       diffuseColor[1] = "0.4 0.4 0.4 1";
       diffuseColor[2] = "0.4 0.4 0.4 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "1";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Chrome)
    {
       mapTo = "P205_Chrome";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.9 0.9 0.9 1";
       diffuseColor[1] = "0.9 0.9 0.9 1";
       diffuseColor[2] = "0.9 0.9 0.9 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "1";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_BrakePads)
    {
       mapTo = "P205_BrakePads";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    
    singleton Material(P205_EngineDark)
    {
       mapTo = "P205_EngineDark";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_GearStick)
    {
       mapTo = "P205_GearStick";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Lights)
    {
       mapTo = "P205_Lights";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.9 0.9 0.9 1";
       diffuseColor[1] = "0.9 0.9 0.9 1";
       diffuseColor[2] = "0.9 0.9 0.9 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Pedals)
    {
       mapTo = "P205_Pedals";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Radiator)
    {
       mapTo = "P205_Radiator";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.9 0.9 0.9 1";
       diffuseColor[1] = "0.9 0.9 0.9 1";
       diffuseColor[2] = "0.9 0.9 0.9 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_RearLights)
    {
       mapTo = "P205_RearLights";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.8 0.5 0.5 1";
       diffuseColor[1] = "0.8 0.5 0.5 1";
       diffuseColor[2] = "0.8 0.5 0.5 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Seats)
    {
       mapTo = "P205_Seats";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Suspension)
    {
       mapTo = "P205_Suspension";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_TorsionBar)
    {
       mapTo = "P205_TorsionBar";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.6 0.5 0.1 1";
       diffuseColor[1] = "0.6 0.5 0.1 1";
       diffuseColor[2] = "0.6 0.5 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Material)
    {
       mapTo = "P205_Material";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.6 0.5 0.1 1";
       diffuseColor[1] = "0.6 0.5 0.1 1";
       diffuseColor[2] = "0.6 0.5 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
     
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  4. Deleted member 160369

    Deleted member 160369
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    Guest

    Is your diffuseMap semitransparent?
     
  5. Lettice123

    Lettice123
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    Joined:
    Sep 23, 2018
    Messages:
    272
    Doing good keep up with the good work!
     
  6. Teh Daemon

    Teh Daemon
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    Joined:
    Aug 5, 2013
    Messages:
    85
    It was, but the problem was that I set the alpha values of the diffuse colours to 1. Setting them to a lower number fixed the issue.
     
  7. youdidwhat!!

    youdidwhat!!
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    Joined:
    Feb 8, 2013
    Messages:
    723
    if u make other models ive got pics of XR, GTX that I used to own , can send them if u wish
     
  8. axbtd

    axbtd
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    Joined:
    Oct 22, 2018
    Messages:
    2
    Hey ! Could you make Peugeot 206 when you can please ? Thanks !
     
  9. Wealer_AE86 Dealers

    Wealer_AE86 Dealers
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    Joined:
    Oct 28, 2018
    Messages:
    17
    How about add a custom interior with nice textures. Also i like it for now.
     
  10. juanchitrucco

    juanchitrucco
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    Feb 28, 2017
    Messages:
    15
    Looks great. Hope you finish it!
     
  11. Szymon2007

    Szymon2007
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    Nov 30, 2017
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    745
    is this dead?
     
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  12. Kueso

    Kueso
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    Joined:
    Oct 14, 2016
    Messages:
    4,463
    I dont think so- but its likely sadly
     
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  13. Puzzle

    Puzzle
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    Joined:
    Jul 22, 2016
    Messages:
    441
    when its done
     
    • Agree Agree x 1
  14. AlexFR

    AlexFR
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    Joined:
    Feb 11, 2019
    Messages:
    13
    Hello everyone, i'm french and i would love that the mod is finished.
     
  15. Teh Daemon

    Teh Daemon
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    Joined:
    Aug 5, 2013
    Messages:
    85
    It's not dead. I've been taking a break from it to focus on other projects for the time being. I did finish UV unwrapping the car a few weeks back but still need to pack the maps together and create the materials. I also need to sort out the terrible suspension as it's still too flimsy for my liking.
     
    • Like Like x 5
  16. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    now that the autobello is out, you can use the new torsion bar beam
     
    • Agree Agree x 4
    • Like Like x 1
  17. AlexFR

    AlexFR
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    Joined:
    Feb 11, 2019
    Messages:
    13
    [QUOTE = "Teh Daemon, post: 996759, member: 5737"] Ce n'est pas mort. J'ai pris une pause pour me concentrer sur d'autres projets pour le moment. J'ai fini de déballer la voiture par UV il y a quelques semaines, mais je dois quand même rassembler les cartes et créer le matériel. Je dois aussi régler la terrible suspension car elle reste trop fragile à mon goût. [/ QUOTE]
    Ok thanks you :) good break and good continuation
     
  18. RacerRobin24

    RacerRobin24
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    Joined:
    Mar 30, 2016
    Messages:
    116
  19. Teh Daemon

    Teh Daemon
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    Joined:
    Aug 5, 2013
    Messages:
    85
    Hi everyone, I'm back with an update and some progress. I recently finished 99% of the UV mapping (just need to make a few small fixes and repack some things). I thought I'd have a go at painting some of the model in substance painter just to find out how to get it all working. here's some pics of what I have so far. I haven't attempted normal mapping yet so I'm still yet to add detail to things like the chassis.

    also, if anyone here has experience exporting from substance painter to beamng, I could do with some tips on what export settings would work best. Thanks in advance!

    upload_2019-4-29_18-3-34.png upload_2019-4-29_18-4-33.png upload_2019-4-29_18-7-31.png upload_2019-4-29_18-8-17.png
     
    • Like Like x 19
  20. AlexFR

    AlexFR
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    Joined:
    Feb 11, 2019
    Messages:
    13
    Hello, i'm proud of your mod and keenly his exit good luck and i'm french
     
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