WIP Beta released Peugeot 205 GTi (Update 14/06/2019)

Discussion in 'Land' started by Teh Daemon, Mar 11, 2014.

  1. tanis

    tanis
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    please do the T16 after this is 100% complete
     
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  2. NaNe

    NaNe
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    Agree but the stock version is in the making
     
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  3. Teh Daemon

    Teh Daemon
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    The T16 is almost a completely different car apart from the body and a few other components. Even the chassis has some differences. Not saying it's impossible but it's certainly a long way off.
     
  4. tanis

    tanis
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    thats why i said after this is 100% LOL
     
  5. Szymon2007

    Szymon2007
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    he was talking about the non-gti version
     
  6. Teh Daemon

    Teh Daemon
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    06/10/18:

    Modelled the interior. Remodelled the wheel and adjusted proportions of the front of the car, and bevelled panel gaps for extra beautification. I think it's safe to say the model is pretty much complete at this stage, finally!
    newwheel.jpg interioratseats.jpg interioratdash.jpg exteriorunder.jpg exteriornoshell.jpg susandPTonly.jpg
     

    Attached Files:

    • exteriorbehind.jpg
    • exteriorl.jpg
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  7. Spiicy

    Spiicy
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  8. Complete Retard

    Complete Retard
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    Looks fantastic,I look forward to driving this beauty.
     
  9. Jota3214™

    Jota3214™
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    • Agree Agree x 1
  10. fufsgfen

    fufsgfen
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    UK variant?

    Do you plan to have French version too? (LHD)

    It looks really good now.
     
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  11. Teh Daemon

    Teh Daemon
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    Thanks man, a LHD version shouldn't be too hard to do.
     
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  12. Teh Daemon

    Teh Daemon
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    I have a few questions about exporting and jbeams. My model file is structured to contain objects which are grouped into things like the exterior, windows, powertrain etc. Is it possible to point to a grouped object in the jbeam or do I first have to ungroup everything?

    Also, what is the best way to get flexbody components to move with the jbeam? For things like rotating driveshafts, do I just create a long, thin wheel with no tyre and attach the driveshaft mesh?
     
  13. fufsgfen

    fufsgfen
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    You need to do new models that are jbeams, flexbody meshes and jbeam meshes are usually completely different kind.

    In Props func defines animation of the prop, check Barstow rear suspension file for example of driveshaft, Covet for half shafts:
    https://wiki.beamng.com/Props

    For props you apply location and rotation differently, while with normal objects you apply location when object is in intended place of the object, for props you set them to 0,0,0, then apply location and rotation, for example steering wheel is set like this:
    https://www.beamng.com/threads/how-to-incorporate-a-steering-wheel-into-a-car-mod.41532/#post-624838
     
  14. sohnzugspitze

    sohnzugspitze
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    very nice mod but when came this to this site with a download link?
     
  15. Alex_Farmer557

    Alex_Farmer557
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    Soon ok
     
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  16. sohnzugspitze

    sohnzugspitze
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    its ok
     
  17. Davetor

    Davetor
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    Would they be an police mode like this? l
     
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  18. 205fan

    205fan
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    WOW! My dad used to race these so I'd be so glad to use them on BMG! Keep the job and continue doing a so great model.

    You doing 1.6 or 1.9 (or even both)? <3
     
    • Informative Informative x 1
  19. NaNe

    NaNe
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    The 1.8 diesel would be quite nice to see too
     
  20. Tonza1

    Tonza1
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    I really love 130hp 1.9 205 gti
     

    Attached Files:

    • 205.jpg
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