Hello there, This is a project I have started for new year, this is a full RAW port of the burnout paradise map In BeamNG.drive By IFreshY and tweaked by me however this is far from complete. How much progress has been made? So far the full map apart from 2 tunnels has fully ported into BeamNG successfully apart from the physics props such as street lights traffic lights etc, this means that every single one of those props will have to be placed manually throughout the whole map and I'll have to guess where they go, also some ramps behave like spike strips, some textures have also been hard to fix. The map is currently twice the size of Italy. How does it run? With my current specs: RTX 2060 I7-7700k 16GB DDR4 Ram It is running at most 30-40 fps on low settings.. so this map is not at all potato friendly... How many people are currently working on this map? Qwylop (Me) IFreshY Was working on it but he has decided to quit modding alltogether. Prime Harden How long will this take? From how progress is going an estimation is going to be at least 1-2 years of development, Betas will be available hopefully before October Progress table Green: Complete Amber: Halfway/Nearly complete RED: Not Started Full map port: 100% Textures: 44% Props: 0% Lighting: 0% Ai Support: 0% Plans within the coming months - Fix all textures - Have the lighting look as close to burnout as possible - fully lit up city at night - Full/Partial Ai support With that all out of the way here are screenshots at your favourite places!
It's a really nice concept but I hold no hopes of seeing it finished. I'm not trying to be mean & I really hope you do, but this project really seems to be more than most people can handle. https://www.beamng.com/threads/beamng-paradise.48197/ https://www.beamng.com/threads/burnout-paradise-map-in-beamng.95332/
Not quite well have been busy with collage work so haven't had much time to work on it but this isn't being given up on though so i'll hopefully continue closer to march, textures are mostly fixed now
Oh nice! Somebody also trying to port this Devil asscrack map Wish you luck to finish it, cuz I retired doing after 2 months. I even have video from this map:
UPDATE! Regarding the Map collisions on ramps all work like they should (And no longer pop tires) I also welcome a new member to the Development team! Prime Harden. He is working on collisions and Optimizations for the map, a great help as I was the only one working on the map with little to no knowledge.
Collisions for ramps complete, By Prime Harden! https://medal.tv/games/beamng/clips/jSN6iD1ilO3Lk28YM?invite=cr-MSxHTUosMTc1MjU2OTgwLA
what facilities does the map editor have for scripting to automate performing repetitive tasks? If you could open the original map in something like Blender and get all the street light objects and their locations and export that to a data structure of some kind (arrays of xyz locations in JSON) is there then some way to run a script in the world editor to have it automatically copy and paste street lights at every given location?
is there anyway i could help? I am not skilled but i would be willing to learn if you would be able to help me. i know its not useful, but i love burn out and this game so i would love to help.