It was in jest, though maybe there's a market for a Beam pirate ship in game? (edit) and make it paid content lol.
Its in the game files also... (BeamNG files\ui\modules\mainmenu There is actually a way to get it ingame now without pirating the game
Basically, there is nothing wrong with a paid mod. Compared to a Lego MOC Designer, the basic principle is similar, from making the manual available for purchase to selling licenses to a manufacturer like Mold King, the opportunity to generate income as a MOC creator is even greater. There is almost never a discourse about the monetization of the MOC creator here, for my understanding monetization is justified up to this point. In both cases you are now paying for a product where the promised product was delivered. From this point, however, the paths start to go in different directions. The MOC creator has completed his work here, the licensee guarantees and ensures the support, the quality and the full functionality. With the BeamNG modder, on the other hand, this instance of quality assurance does not exist, which is why, for me, all the essential basics for further distribution dont reach the associated requirements, which I as a customer consider to be an essential criterion for buying the mod. From flawless copyright claims and the features promised by the modder in the description, the customer can only hope that these are correct. Unfortunately, the risk of malware in the files must also be mentioned. As a customer, I am not guaranteed support for future updates and the quality of the mod. For BeamNG I bought a license with the associated support for money, I expect the same scope from a paid mod. One sentence that would solve all of this: quality assurance via a higher-level platform with security features and requirements for the creator and the mod itself which must be met. Finally the sentence: If I fight for something because there is a lot of enthusiasm and the desire to improve your own and the communitys Gameplay with optional content is for myself more value as money. My view based on my own projectsl
tidbits I want to point out Lego mocs in general can not "not work". Sure their will be new and innovative parts and techniques but you can still build a moc as long as you have the parts (or create replacements for rarer discontinued parts). Beamng mods on the other doesn't have that level of assurance because they can break, they can be no longer supported, etc. Vanilla cars, along with the game, has assurance. When something breaks, its a bug that anyone can report and it will be fixed. So almost nobody complains about buying the game. A paid mod comes with fine print, usually along the lines of all sales are final. That doesn't make the comsumer feel that it is worth to buy a mod (at least in that asspect. They can buy a mod to support a creator) In short as long as the consumers can have support without worrying about anything that makes the modder nonliable to offer any support (not just to keep the mod updated), paid mods will be decisive at best. And I just realized you pointed that out in the bottom of the first paragraph whoops only the part about Lego mocs can't "not work" is relevant. If you are suggesting a drm added to beam, that will not happen --- Post updated --- My opinions on what I see in terms of ideology: This is not meant to be political but rather something to organize the opinions in a very grossly over simplification. The anarchy who pirates paid mods. The far left who wants all mods to be free. That making mods is a hobby not a "job". The left who believes paid mods are a concern, usually from a social equality basis. The libertarian where everyone (both modders and users) has rights. Whether to work on a mod, comsumer choice, etc. The center who doesn't believe paid mods are a concern, certain rights (from other ideas) are held. The right where making mods is a job. The success of a mod is dependent on the market, the users, voting with their wallet. The capitalist who doesn't care quality, as long as they make the most money via quantity. I think that's it, but this is opinions. I could be wrong. Feel free to make your own list.
Here's a paid mod page On Modland. Someone with a Russian name selling a peugeot 308. Here's the special notes: Visiting their gumroad link shows this: Got taken down or something idk. Of course, kids being kids, this got dislike bombed. What a tragedy... If you need a link to the page for whatever reason, take This.
Very cool, but I would separate the right into normal (making mods is a job, but not all mods have to be paid and a free mod can also be called a success) and far right (the success of every mod is measured by the money made from it). Also charity worker: believes that mods should be paid but makes free ones anyway, pretty sure there are a few people like this on here.
On the topic of paid mod pages, I found this Patreon page, someone named Meo 3000 QC Mostly just early access benefits.
You can't say that based on pictures, what matters is the jbeam since the model is probably ripped from forza anyways, i wouldn't be surprised if it was a meshslap.
Mods like that just lore you in because of how they look, They dont get updates, they spike and the model’s are awful and stolen, Ive bought 6 kennemation mods in the past and i still have them now, 0.25 completely broke one, others have stolen openable mod and models, one has stolen bastion ev parts, one has stolen arconox core lua, they bring your fps down by a lot, and they spam your log like crazy. They still havent been updated, Its literally like a massive scam, the reason they advertise them on modland is because they use stolen parts and meshes which modland couldnt care less about.
High poly = meshslap. Simple, because a scratch made model won't need high-poly since it's more work and worse result(spike upon crash)