About four months ago I created this thread, which was made to do some research and consulting for far and away the most ambitious project I will have planned to take on for BeamNG.Drive: to build a lengthy, mostly linear route that would provide the impression of driving cross-country. This is a proof-of-concept for that idea. As such, it is not meant to be pretty or polished. Be aware that: A. In order to create a high-resolution, low-performance-impact roadway, I created the terrain via static mesh. This means that there are no mud or dirt effects, no varied landscape materials, and the terrain resolution is very erratic., B. That due to the above, off-roading is not at all rewarding., and C. Because my GPU is rather underwhelming, extremely low-resolution tree and grass objects are used throughout the level. What I'm looking for is feedback, on performance in-game and the overall enjoyability of the route. Does the road need to be narrower? Do the corners need to be tighter, looser, or more varied? Are the chicanes effective enough? Etc. For once, I do not care if this is pirated/reuploaded. Lord knows there's nothing really worth stealing. However, if you do, credit me and be sure to specify that this is a basic proof-of-concept and should NOT be viewed as a polished product. Last thing I want is to be told that what was stolen from me isn't good enough. Yes, this map has AI waypoints. Oh, and special thanks to mecke96 for the tutorials and outsourcing that made dynamic lights and mesh effects possible.
pics or no download! jk. downloading now, sounds like it would be fun. will report back EDIT DANG. its fun. the curves are perfect! if i make it a little less bright(like the grass), can i still post pictures?
Looked at a chatroom for a second then thought this bridge was a solid wall and lost control (imported from here) Great map!
Saweet and smooth roads. Awesome concept Cruising the World style. http://en.wikipedia.org/wiki/Cruis'n_World Personally I think the map could have greater elevation changes. Also I do not like when bumps in the road form multiples being so smooth calculated. Series of shocks throws the vehicle around unnaturally to my eye when every bump is smooth and calculated. Very fun, I admire your attention to detail with tolerance for GPUs. Rating : seven out of ten today.
There is something quite enjoyable about this little strip of road If anything, it seems a bit narrow to me compared to typical single lane roads in North America. But games do seem to have a way of making the road feel narrower than it is.
Post away. Glad you're enjoying it. I'm not quite sure what you mean by bumps in the road. Do you mean that the slopes should be smoothed more? If so, I agree. True. I don't quite recall where/if I got the dimensions for the roadway, so it could be a bit too narrow. Is anyone having any issues with the diner? I modified the CorrRacing dynamic lights script to allow for a transition from the day mesh to the night mesh, but once in a blue moon the night mesh will refuse to show up on my end. Toggling the editor seems to help for me.
The roadway is definitely too narrow. I would suggest widening by about 2/3rd's or so. This thing is bright and colorful! I noted wild framerate variations from 25-45 FPS on max GFX settings. There was no rhyme or reason that I could see of. It very well could be my system or the new build. The layout is cool and some of the props you have are refreshing. EDIT: The diner lighting is operating fine for me. The FPS fluctuates no matter what I'm doing and it is very regular oscillations.
Abroath, I noticed that too but upon turning phyiscs off it was fine. Weird stuff. OP, you should add some 8/6/4 lane rods as well for some speedy driving =3
That is strange. There's nothing in this map for the physics to be worried about unless it's having a problem with the meshes perhaps?
This is a very fun driving map. 1] The bridge abutment is not touching the terrain. 2] Floating guardrails. 3] This bridge has very bump entrance and exit [ first bridge form original spawnpoint ]. 4] Cruzing at ~102 MPH.