There's a mod called BeamMP but we need official multiplayer integration because it's not perfect - stutter when players edit or spawn vehicles which is a game limitation. Would be amazing to see multiplayer in vanilla Beam or at least communicate with the mod devs to solve the stutter issue.
I think you don't know how much work it is to implement official multiplayer. And also, it's totally normal that the game freezes or the vehicles lags when someone is doing an event, because the game has to reload the vehicle like it does in singleplayer. To fix this, upgrade your cpu.
The game could load vehicles asynchronous then this issue would also be solved. And since tdev mentioned that only the hard things are to be done, this maybe one of them, we will see. All i know is that this is one of the things the community has been looking forward too
I do, never said it's quick and easy. Stutter on vehicle load/edit is "totally normal" in context of singleplayer but in MP it's obviously a problem. Async loading is also good enough (if possible) as the person above said. And what would be a good upgrade from 7800x3d? Tell me... which CPU "fixes" the stutter...
I would rather like to see a collaboration for the sake of the community health. The BeamMP mod is freaking huge, there are many mods and communities that cannot switch to a official implementation. I mean were talking 20k unique users a day (160k a month). Think of CaRP or any of the other 24/7 gamemoded servers that are full to the brim every day. So i expect to see a huge split in the community if that does happen and i cant think that would be good for the whole community. Even more tho because year long projects would simply die off, very much to the dissatisfaction of the players and the authors. Aint much wrong either with having ~50 volunteers working on a multiplayer then the game devs. Sure quality would be better, but that gap could also be solved if both teams would collaborate.
Pretty sure the reason why they refuse to insert multiplayer isn't because "it -can't- be done" but because "it can't be done the way THEY would be comfortable with". The dev team has stated multiple times that just being able to make a feature "work" isn't enough for them, they want it to work "right". Its the reason why things like the real time dynamometer was cancelled.