With the long-awaited Race Update coming along, I've been curious: [how] will lap timing handle vehicle mods? Lap timing, from what I've gathered, will simply work by timing the vehicle's trip from one trigger to another. During this operation, the game will "hash the game data" to ensure that no absurd engine or friction mods are being used and that the triggers are all in their proper places. That sounds reasonable, but what if I wanted to, say, use any one of the realistic and entirely legitimate vehicle mods, such as Myth's Caddy, or, more recently, Nade's Crown Vic. Would the game consider that to be a performance mod, or would it add the time to a leaderboard for that track and vehicle? And even if it was to be specific for that vehicle, would the game check to see if that vehicle has been modded for performance? I know the devs have a lot to do. And even with the 6 (7, as of the update) vehicles we have, lap timing should be hours of fun. I'm only curious as to how this will be handled in the long run.
Re: "Official" Community Vehicles i think it would only count with the vehicles the game came with, unmodified. - - - Updated - - - i think it would only count with the vehicles the game came with, unmodified.
actually, the devs said they plan to have 3 different sections, one for stock offical vehicles, one for stock 3rd party mods (how its going to update this, idk) and one last one for modified official vehicles, and modified 3rd party mods
i hope the system is reasonably secure enough to prevent basic hacks. i expect lots of scoreboard wipes at the start.
they also said, that the leaderboard's are going to do hash checks against the vehicle you used, and the data they have on it (so, lets say for example, the d15 off-road, said hashing system would detect for any changes in any of the jbeam files, if it detects a change, obviously it sends it to the modded vehicles section
sure, but everything that is sent by the game client is subject to modification by a hacker. if the client is performing the hashing, then simply patch or proxy to send the hash of a non-modified jbeam while you've actually raced with the modified jbeam.