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Noob looking for advice on how to build and tune fast cars

Discussion in 'General Discussion' started by Tree_beard_, Aug 18, 2022.

  1. Tree_beard_

    Tree_beard_
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    Joined:
    Aug 16, 2022
    Messages:
    3
    Most of the content I've seen on YouTube and elsewhere is quite old, so I was hoping someone here could point me to a good guide or provide some direct tips on how to effectively build and tune a car from factory stock to something that performs well on a track or drag strip. The problem I am running into now is that simply selecting the biggest engine and all the "best" parts ends up with the final product being completely unwieldy and just a terrible car overall.

    I understand that individual part choices are going to be dependent on the exact model, desired use and many other factors. However I think there should probably be some high level tips... like "never pair this part with that part" or "this is the gearing you want to use for track performance" type advice.

    Any thoughts for me?
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,341
    From personal experience, I can tell you to avoid using mod engines, they can be outdated. You should choose the biggest vanilla engine available for highest low end torque. Generally the more cyllinders the better, except avoid Diesels and keep an eye on intake options provided for each engine and also how much it increases your car's weight. If you can get more power with a smaller engine, then settle for it. If you want high end torque and power like in a drag car, then choose the biggest supercharger or turbo available, for a track car a smaller one is better since you won't be flooring it too much. Tuning the turbo boost on stage 3 turbo can be tricky, for a drag car you would want to close to max available but usually not full, whatever makes the most manageable power. It also depends on the engine block you choose, heavy duty blocks are better suited for turbos and superchargers and will prevent the engine from exploding on high boost, but performance ones add more power by themselves, a race car would have performance and drag would have heavy duty. If you have the ultra heavy duty block, you can consider adding nitrous oxide too, how much power you want depends on how much the engine can survive before overtorque damage and how long you want it to last. Avoid nitrous on race cars but use it on drag cars if they can survive it. The gear and RPM the nitrous should start working will depend on when the wheelspin is controlled and when not, also you can use it when the engine starts losing power to make up for it. It goes without saying that you should use race ECU where possible without any speed limiters, the rev limiter RPM should be set to prevent torque loss and overrev damage. The transmission to choose is just preference, of course drag type transmission for a drag car and race transmission for race car. No idea about torque converters, but about flywheels the lighter the better here as long as it's able to move. All the transfercase and differential stuff once again the matter of preference how you want the car to handle, but obviously only pick the race and drag options if they are available. Use race final drive and tune it to the balance you want between acceleration and top speed, you can also finetune the individual gear ratios to your liking. About brakes, always choose the best possible ones with best brake pads, then tune the brake force and bias to your needs. The wheels you should pick the ones that have race/drag tires available with the fitting size for the car, this can take a while to find them. Use all the race suspension components and tune them later to your liking, remember also about adding a strut bar if possible. The car body should have the lightest parts possible and removed all unneccesary interior parts, although for a race car pick the ones with downforce instead if available, the faster the car the more downforce you will need which means bigger wings and splitters, or an adjustable wing that you will tune as you like. And it's usually better to have both front seats in for symmetrical weight distribution. Always put in a roll cage to stiffen the chassis and use the chassis stiffening option if available too.
    The stuff I said is only like 1% of the info you will need since I'm also a noob and I don't usually build race and drag cars, but I have some experience with just making fast configs. You should wait for someone else to explain stuff like gear ratios and aero with more detail because I have only a general idea about those.
     
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  3. Matt_890s

    Matt_890s
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    Aug 10, 2021
    Messages:
    674
    Well, you have to compromise either way. So if you build a drag car, chances are that it can only more or less go fast in a straight line and won't corner great. If you're building a trackday car, it should go around corners well and not lose too much speed when doing so, but it probably won't be running any 8-second times on the drag strip.
    This will probably be my longest post ever.
    I usually make more track configs than drag ones, and while I'm no expert on this stuff, I guess I can try to give you some basic advice. So the criteria for a good track car build are along the lines of:
    • Can go around corners faster than stock
    • Can go in a straight line faster than stock
    • Can accelerate faster than stock
    • Stable when cornering (won't spin out, skid easily, etc.)
    Now, the first upgrade you might want to make is by switching out the stock radiator for a high-performance one, because with all the engine upgrades later, your factory radiator probably won't be able to keep the temperatures in check. An oil cooler also won't be a bad idea, although a) not all the cars have this option and b) you probably won't need it unless you're building a seriously high-performance vehicle.

    Engine and transmission upgrades: ok, so this is more of a "play around with it until you hit a sweet spot" step. One thing you should keep in mind is that the engine and the transmission have to complement (or compensate) each other for the best track performance. Let's take 2 very different engines: Gavril's big-block 423cui/6.9l V8, and Ibishu's 2.0l inline-4.

    Obviously, the Gavril V8 has a much bigger displacement than the Ibishu i4, so this means that the former can make more low-end torque, but the latter can reach higher RPMs safely. The V8 usually starts getting overrev damage (this is bad) around 6000 RPM, but the i4 can rev all the way up to (or even beyond) 8000 RPM with a Stage 2 long block. On the topic of blocks: heavy duty or ultra heavy duty engine blocks tend to produce more torque at low RPMs, and they're also a good option if you are planning to use a lot of forced induction, for example high-boost turbochargers. Stage 1, 2, and 3 engine blocks tend to produce more power at high RPMs, and they produce more power overall. Stage 2 and 3 blocks can also support higher RPM limits that lesser ones may not be able to.

    When using a big turbo, keep turbo lag in mind. A bigger turbo needs more time to spool up, so you might experience quite some delay before the turbo pumps out the maximum amount of boost. This is why cars with big turbos produce most of their power at higher RPMs near the limiter. Supercharged engines tend to produce most of their power and torque across more or less the whole power band, due to the way they work. This is why superchargers are preferable in drag racers, since you can have all that torque and power from the get-go.

    Transmission: I legit know close to nothing on automatic or dual-clutch transmissions, so this bit will be purely focused on manuals/sequentials. I think the game has 5-speed and 6-speed options for both manual and sequential gearboxes. Either way, they have a lot of similarities:
    • flywheel: lighter flywheels mean faster RPM climbs, or revs
    • final drive ratio: so this is basically the ratio of the number of revolutions your wheel makes per minute relative to the number of revolutions your driveshaft makes per minute. Put it simply, higher ratios are what people refer to as "short gears", and these provide better acceleration at the cost of top speed per gear. Lower ratios are what people refer to as "long gears", and these provide a higher top speed per gear at the cost of acceleration. This is why the hillclimb versions of certain cars have a very short final drive, and the top speed Bolide has a very long final drive.
    • if you have a race track with lots of long straights (eg. Nurburgring), you might want to think about a lower final drive ratio, or at least more gears with a moderate ratio each. If your track has lots of corners and not many straights (eg. WCUSA racetrack), you can probably get away with shorter gears.
    Tires: go with race tires, if that's an option.

    Aero: like @Agent_Y said, the faster your car goes, the more downforce you'll need to keep the car stable around corners and in general. On cars that have a hillclimb version, like the '88 Pessima, Sunburst, and the Wendover, you can install the Nomi GTRX aero kit, which gets you just about the most downforce you can get without using mods. For tamer builds, a Nomi GTC wing might be good because it's adjustable. Generally, the rule of thumb is that a greater angle of attack (aka downward-sloping angle) means more downforce.

    Suspension and differential tuning, wheel alignment: I can't exactly explain those well as they're more complicated, but these links may help you:
    https://www.reddit.com/r/BeamNG/comments/shz7ar/want_to_learn_how_to_tune_in_beamng_my/


    hope this helps! :)
     
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  4. Addicti0nToB00st

    Addicti0nToB00st
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    Joined:
    Aug 22, 2018
    Messages:
    591
    Hey, hello
    It really depends on your disciple of racing, circuit racing will demand different tuning than drag racing per se
    But I would recommend Ermin's video on tuning the suspension if you Chase laptimes
    Besides this, what Agent said
     
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  5. Stuntman PS2

    Stuntman PS2
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    Joined:
    Mar 29, 2022
    Messages:
    14
    Don't use race parts if you are starting out or driving on the streets, the less tuning options there are, the better it will be for you while learning, since you probably don't know what it all is and how it affects driving. Reduce the possibility of making a tuning mistake as there is a lot to be made.
    Don't go for the most power possible either, only increase power when you can drive the car reliably, start with handling.
    Race steering, brakes, gearbox, diffs and body parts won't negatively affect you but add more unnecessary options that won't help unless you are setting up a race/offroad/drag car or just want it there.

    Take a stock car then make it look nice and have decent power, not too much, that's the simple part. Depending on you, AWD is a good start, FWD the easiest and RWD the hardest for tuning and drivability.

    Use advanced wheel debug app to get precision wheel alignment and adjust it to suit your driving style. You will need to look up how wheel alignment affects the handling so you know what to do and why, it's not as difficult as it looks. Other useful apps are torque/power graph, weight distribution and gearing graph that shows each gears top speed. VERY USEFUL APPS!

    There is nothing more important than wheel alignment, 0% camber/toe is not what you think it is. The guy in the video above knows what he is talking about but can't see what he is doing with the adjustments and his advice is quite advanced with suspension advice. Definitely watch that video again when you get the hang of things a bit more as he explains things really well.

    https://suspensionsecrets.co.uk/adjust-tune-toe/
    https://suspensionsecrets.co.uk/camber-2/
    https://suspensionsecrets.co.uk/caster-2/
    Scroll down to the "effects of tuning" section and start there. When you got wheel alignment and caster, head to suspension. When you understand all that, you can build any car to do anything, improve its handling very easily and identify from a short drive exactly what is wrong and how to fix it. Every beamng vehicle is amazing to drive when set up FOR YOU.

    That's the not so dark art of car tuning and a great link to understanding the effects of what you are doing. Hopefully some useful advice for becoming better at simple tuning. Google things you don't know. EVERYTHING matters in beamng, even the engine mounts.
     
    #5 Stuntman PS2, Aug 21, 2022
    Last edited: Aug 22, 2022
    • Like Like x 2
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