Some of you probably heard about nodeSnap on RoR. Since I released the first beta version over there, I decided to directly dive into BeamNG. nodeSnap is a nodes and beams editor based on rorEditorizer. A few people like me really do not like blender and we'd love something slightly easier and more straight forward like rorEditorizer (I actually used rorEditorizer with BeamNG a few years ago lol), so here it is! nodeSnap v0.1.1-beta (RoR: 777-300ER by Zephyr/Me) nodeSnap dev (BeamNG: an12 by dummiesman, single jbeam) nodeSnap dev (BeamNG: barstow, multiple jbeams) Today I managed to parse one jbeam file and load it into the editor, so it's kind of a milestone, which is why I made this thread. It will include basic functions such as (which are already on the ror version): Read all jbeam files in a folder Basic edit functions (new node, remove node, new group, remove group, rename group, add beam, remove beam) Snap to grid nodes N/b transform functions (scale/rotate/translate) Render nodes id/names View resizing Fast performance while editing complex n/bs Duplicating functions (Offset and Flip mirroring on selected axis, works on groups and visible nodes) Import blueprints and move/scale/rotate Import mesh wire frame as reference for working on N/B and move/scale/rotate Saved project preferences (Blueprint's positions, grid size, etc) Backups system Undo system (ctrl+z) Project watcher system: Edit your project on notepad and the editor will reload automatically This is made using Electron, VueJS, Bootstrap , three.js and typescript (and obviously Node.js). This project is opensource and published on github. Please use github for feature requests, etc.. Github: https://github.com/Max98/project_nodeSnap Note: I'm not planning on making a version for RoR and an other for BeamNG, nodeSnap will support both out of the box, will also probably allow converting just nodes and beams between the two games.