Hello, I made a simple, but practical little trick that allows you to have very light objects while being accepted in the game. It's a very simple principle, I take the data from the nodes and beams of the pigeon's rearview mirror to convert them according to the nodes of your object and the weight you want to give it. It's not an exact science, but it still works. The little explanation is present in the file, which is a simple free office file. If you have any questions or anything, please do not hesitate. Here is a better link: https://docs.google.com/spreadsheets/d/1Yux7BhekN8jFD8IWg_664k1guf33-baXp9Bm0KdlRhI/edit?usp=sharing
I think it just scales your node and beam parameters based on the weight and amount of nodes you want... Except it doesn't do it 100% correctly, does not account for having several types of beams per part, and you can easily do it manually. Not very useful.
Yes sorry, I really suck at explaining :/ But suddenly, it's a calculator that allows you to give the weight of the nodes and the characteristics of the beams. Yes sorry for the link, the forum does not allow me to put this type of file, and I do not know of a reliable site to do so so I took the first comer :/ You're right, but for small simple objects (like no petanque ball for example) it was really very useful to me, so I took the opportunity to share it. (Well after you, you are also an experienced modder, so you know some stuff better... so for you, it will never be useful.) --- Post updated --- Oh and thank you for this idea