I think it would be cool if working nitrous oxide could be added to cars to help in drag races/tuner cars,
There is something simmilar called thrusters. It´s used in mods only at the moment. For example the CR-X or the Crown victoria are using thrusters. Planes are also using Thrusters
Nitro is not really car simulation. Although it exists in real life, I don't think it would work out very well in BeamNG.
Depends on what you mean. "Nitro" actually refers to nitromethane, and an engine running on that could be simulated just as easily as an engine running on hydrogen, diesel, gasoline, electricity... basically, just by adjusting the torque curve. Nitrous oxide is a whole other stretch of road, and I'm not sure how it would be implemented. Perhaps it could be derived from the turbo code?
Nitro reacts different to a Turbo curve its more of a massive surge of power depending on the shot you have setup...
on paper and ignoring any inefficiencies in the engine and/or tuning, nitro is a straight up percentage increase in power across the entire rev range. Would be rather simple to just multiply torque by say 20% at any time.
I mean, you could implement it that way under the assumption that it is on a constant and consistent feed, but actually running a car on-spray is far too complicated for the average player here to try to set up. The bottle wouldn't last long constantly running, the rapid depressurization would cause issues irl, and they would need to distinguish between a wet and dry setup (kinda sorta) and the limitations of each. Then there is the whole factor of NO2 as an anti turbo lag measure... Truth be told there really isn't any use for a nitrous system yet, as much as I'd love to see one. When they get around to making a more serious drag racing deal it would be fun. I'd like to see a setup where purging the system is actually necessary.
Plus then you have the NANO systems that use nitrogen as a capping gas to keep bottle pressure (and thus additional horsepower) constant, but then you have another pressure to deal with.
Doesnt Nitro come with different strength hits depending on the shot you go something about the injector size if I recall...yes I watched Roadkill Episode 11 where they nitroed the car in that episode...
I understand, you could go from a 1% hit to a 100% hit, its a massive variable and depends on what you want I suppose, it would be an interesting Tuning tweak but is it able to be put in now...I am not too sure...
Please frith no, no kiddie nitro boost ever. Please, please no. Only realistic N₂O injection systems, for race cars only.
It's not just race cars that nave nitrous. Some road cars use it too - one example I remember is an otherwise-stock base model Acura RSX, probably to make up for the performance deficit to the Type-S.
I remember a few Street cars using it but Nitrous is (I think) Illegal to use on the road in the UK so we dont see many Nitrous cars running on the streets...
My point was it's an impractical aftermarket modification that isn't entirely legal in most parts of the world. There's always "what-ifs" for anything, but nitrous injection in regular street cars is just not a thing. this is what I don't want; magically-regenerating-blue-flames-out-the-exhaust-god-mode kind of nitro boost. I mean specifically not this: Plus, BeamNG is about realism, and having a boost-button like NFS in a late eighties sedan would throw all that out the window. I'm down with aftermarket nitrous oxide kits that are realistic.
Well... GT4 and GT6 both had nitrous... so it can't be that bad. And I know that in some places around the world it is illegal to run nitrous... but where I live, if I felt like it, I could just go down to the Detail shop on the other side of town and pick up a couple of bottles... so I guess its all a matter of perspective in that department. That doesn't mean that I run nitrous in my car anyways, but I was just putting that out there.