nissan silvia s13

Discussion in 'Land' started by nmted2013, May 15, 2019.

  1. nmted2013

    nmted2013
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    need help with how to get it in the game will be working on it slowley as its my first time useing blender

    upload_2019-5-15_22-26-41.png



    upload_2019-5-15_22-28-20.png
     

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    • upload_2019-5-15_22-26-8.png
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  2. IloveFords

    IloveFords
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    A car is normally one of the later things you create in blender due to the difficulty it usually takes to make one but so far progress looks good!
     
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  3. ImadPotato

    ImadPotato
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    it WILL be good
     
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  4. xXPenHeadLarryXxxxx

    xXPenHeadLarryXxxxx
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    really looking forward to this mod looks great so far ;)
     
  5. Projekt535

    Projekt535
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    This looks great so far, I hope you keep at it!
     
  6. yannis01186

    yannis01186
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    Hey I will try to quickly explain you how to import a car in BeamNG.
    You have to separate your 3D model (with blender) in a couple of part: front/rear bumper, Hood, fenders (L and R), body… You have to name each part (for ex: s13_bumper_F...) If you want example just open a official car in blender and watch how it's separate.
    Then each part must have its own Jbeam. If you don't know how to make your own one you should first try to understand how Jbeam work (go here: https://wiki.beamng.com/Vehicle_Creation_Megapage ). I recommend you to take example with an official car. At the beginning you should just copy the Jbeam files of an official car and paste it on your car folder. But you can't choose a random official car as base: you have to choose the car that is as similar as possible of your car (first of all front/rear engine, then global form and year of the car.
    Now you have to edit those Jbeam files: rename the old car name by your car name (ex coupe_body to s13_body) then open all the jbeam files and replace the old name with your new name for ex coupe to s13)(with ctrl H).
    Now you have to look at the flexbody line in the jbeam files: it have to be exactly the same as the parts in your 3D model (that you have separated). Now you have to edit the info.json files and change the name of the vehicle.
    Then you should be able to open your car in Beamng but you need to create materials in Blender and in the material.cs file or you will have a ugly orange texture on your car.
    upload_2019-5-18_14-28-3.png
    upload_2019-5-18_14-31-7.png
    After that you will have to edit you Jbeam files with BNEditor (here: C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\utils\editor) because the Jbeam have to match your car (if you export the car in .obj you will be able to open it in BNEditor). It's the most difficult part because it's very hard to have à good Jbeam.

    Of course your Jbeam will be better if you make your own one but it's very long and very hard.

    I recommend you to try to learn by yourself by looking to the official cars' files

    Good luck!
     
    #6 yannis01186, May 18, 2019
    Last edited: May 18, 2019
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  7. NEthing

    NEthing
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    Yess!! An s13! Take your time and make it good plz!
     
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  8. tanis

    tanis
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    oooof i hope this comes out 99% accurate body dimensions
     
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  9. Dat Boi 5

    Dat Boi 5
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    looks like the model is made from scratch and after hearing that this is his first project i wouldn't get my hopes up for a perfect copy of a s13.
    I don't want to sound pessimistic or mean about this but i'm just saying that you shouldn't expect it to be "perfect."
     
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  10. adhamghaly02

    adhamghaly02
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    progress?
     
  11. Jota3214™

    Jota3214™
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    There is no progress until now, the author has been "dead" since May 15.
     
  12. adhamghaly02

    adhamghaly02
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    wdym "dead"??
     
  13. Jota3214™

    Jota3214™
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    That according to his account, he has been offline since May 15.
     
  14. adhamghaly02

    adhamghaly02
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    ohh. he's been inactive for quiet a while yeah. Maybe he's busy in real life
     
  15. nmted2013

    nmted2013
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    hi bad new my hard drive died and ive lost all progress but have already started on a new one ill get some photos up in the next few days
     
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  16. NEthing

    NEthing
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    oof. At least you are committing to the progress of this mod. Good luck!
     
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  17. adhamghaly02

    adhamghaly02
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    HOW DID I NOT SEE THIS?
     
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  18. ERIC_WELTER

    ERIC_WELTER
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    Im assuming that you have given up on this mod?
     
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