Hello over there!, im starting to mod, ive learned some things that are very useful, and now ive decided to give a try making one of my favourite cars, the Nissan S13!. Some years ago i modded a game called "Street legal racing" wich involved me on the world of modding, and now here we are!. My main 3d modelling program its 3DS Max ,so it has been difficult to learn some tricks with the small amount of 3ds tutorials!. Now the plans for the chassis its to be full stripped with intensive body customization for racing/drag with a lot of parts, wich will be soon, i have a CA18DET wich i modelled some years ago , so i can use it for it, with engine tuning parts!. /// Content will be here soon!. Here are some pics!. 3D Model Ingame photos: Some Jbeam work: CA18DET: This post is gonna be updated this week, but i want to share the progress with you guys!. Credits: The model its from Forza Motorsport 7 The base scripting its from Beamng!
I just KNOW people are gonna shit on you in the near future just because the model isn't handmade by you, but coming from me, someone who actually spends almost all their free time modding (like a loser lol), good work so far!!! Especially with the Jbeam nodes and stuff! Keep it up, I'm looking forward to wen relez! Don't let the haters get you down, I never understood why some people expect that if you don't make your own model, then it's automatically a "poor-quality meshslap," and since you're new btw, welcome to the wonderful (and not easy, mind you) world of BeamNG Modding!!
I cannot wait to see more progress on this car! Looks epic and well done so far, so keep up the good work!
Umm dude honestly I feel like choosing beggars would as you quote "sh*t on this mod" but there isn't many choosing beggars in this website so don't really worry about that. And im pretty hyped for this! I'm guessing some drift and stance parts and configs as well?
I've been around for a couple of years now and I've seen attempts to but they where either incompetent or just made some joke.
Thank you for all the support, this modd its not gonna have a "RPS13" variant, just PS13 , With custom front ends, body kits/body tuning, correspond engine 3d models , etc. To all: Im new making mods, so with this mod im learning the "tricks/steps" for modding, i was learning from myself checking the game files (who got a "Tutorial lines" who are very useful, im going slow because i need to learn some extra things, i want to make the most "functional" mod, with all things working, like interior needles, lights, etc. Thank you for the support! Yes, soon i will add some custom wraps, instead s13 models maybe. For now, some updates. New hubcaps, im gonna work in some "steel" wheels, with a 3d tire, but now im testing all of this stuff. Lights texturing, some advices / Suggestions accepted (Brick lights inc) Today i starting modelling the stripped chassis of the car, so its the first pic about 3d moddelling (Dont expect very much) Thank you for reading me!.
Hello again for today guys, i have a concern, as u can see i advanced a little bit in the engine bay, but my question is, do you see ok the size of the engine?, bigger/smaller or the position, i read you guys!.
Engine bay 70%, adding engine but, i want to focus on the engine modding with a bunch of parts with all the variants of stock and some swaps. Engine parts: Btw, i realized that the engine (CA18DET) of that RPS13 its mine, i did it some year ago with very fugly model, was my firsts attemps with modelling, and was released in SLRR but no one asked me for the permissons or my scripting mate (Svander), but, anyways, its nice to be asked for your job. (Stolen engine ultra ugly) Greetings.