New Car based on the Civetta bolide

Discussion in 'Content Creation' started by DRAGON_REALM_77, Jan 26, 2020.

  1. DRAGON_REALM_77

    DRAGON_REALM_77
    Expand Collapse

    Joined:
    Jan 18, 2018
    Messages:
    23
    I have mostly finished modeling the body components of the car I just need to get them to be smoother and make them so they are not flat. I still have had no luck on trying to make textures for the body.
     

    Attached Files:

    • Blender_C__Users_dusti_Music_Blendfiles_kersoblend2_20_20202_59_34PM.png
    • Blender_C__Users_dusti_Music_Blendfiles_kersoblend2_20_20202_59_21PM.png
    • Blender_C__Users_dusti_Music_Blendfiles_kersoblend2_20_20202_58_28PM.png
    • Blender_C__Users_dusti_Music_Blendfiles_kersoblend2_20_20202_58_07PM.png
    • Blender_C__Users_dusti_Music_Blendfiles_kersoblend2_20_20202_57_52PM.png
    • Blender_C__Users_dusti_Music_Blendfiles_kersoblend2_20_20202_57_25PM.png
    #1 DRAGON_REALM_77, Jan 26, 2020
    Last edited: Feb 20, 2020
    • Like Like x 5
  2. Flamingpepperz

    Flamingpepperz
    Expand Collapse

    Joined:
    Jan 2, 2020
    Messages:
    8
    This looks pretty good
     
    • Agree Agree x 1
  3. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    Nice work :cool:
     
  4. DRAGON_REALM_77

    DRAGON_REALM_77
    Expand Collapse

    Joined:
    Jan 18, 2018
    Messages:
    23
    I ended up remodeling the entire car to get the shape and smoothness of the body and the part to a level i am happy with. I just need to finish modeling the windows, lights, and grills for the front and rear of the car. I also still have not found a way to make textures for the car. Blender_C__Users_dusti_Music_Blendfiles_kersoblend2_26_20202_03_31PM.png Blender_C__Users_dusti_Music_Blendfiles_kersoblend2_26_20202_03_49PM.png
     
    • Like Like x 2
  5. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    Rear end reminds me of the Mclaren, front is interesting since it reminds me more of the SBR4 than anything else. Cool project
     
  6. Phym

    Phym
    Expand Collapse

    Joined:
    Jan 1, 2020
    Messages:
    1,395
    Looking nice.
     
  7. DRAGON_REALM_77

    DRAGON_REALM_77
    Expand Collapse

    Joined:
    Jan 18, 2018
    Messages:
    23
    the back is based on a maclaren p1 and the rest is roughly based on the c8 corvette
     
    • Like Like x 1
  8. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    OoH that's even better, been looking forward to the c8 since the mid-engine reveal.
     
  9. DRAGON_REALM_77

    DRAGON_REALM_77
    Expand Collapse

    Joined:
    Jan 18, 2018
    Messages:
    23
    I have also been waiting for the c8 corvette
     
    • Agree Agree x 1
  10. DRAGON_REALM_77

    DRAGON_REALM_77
    Expand Collapse

    Joined:
    Jan 18, 2018
    Messages:
    23
    I have completely modeled the entire car and now need help to figure out how to make textures and jbeam files. Pictures from in game are using original bolide textures. I also have no idea on how to reposition the needles for the gauges and the steering wheel they are not in the right positions. I also changed the front bumper to a better shape.
     

    Attached Files:

    • BeamNGdrive-018419588-RELEASE-x642_27_202010_30_13PM.png
    • BeamNGdrive-018419588-RELEASE-x642_27_202010_30_26PM.png
    • BeamNGdrive-018419588-RELEASE-x642_27_202010_29_56PM.png
    • Blender_C__Users_dusti_Music_Blendfiles_superblend2_27_202010_31_37PM.png
    • Like Like x 2
    • Informative Informative x 1
  11. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    You can reposition the textures using UV editing, move them around before you export out of blender. But I've still not gotten my textures to work in game, I just get chalky orange, not even a "no texture" image.
     
  12. DRAGON_REALM_77

    DRAGON_REALM_77
    Expand Collapse

    Joined:
    Jan 18, 2018
    Messages:
    23
    How do I reposition the textures in blender. Also that is what happened when I loaded the car into game with the front and rear bumper.
     
  13. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    This should help

    also I'm tinking maybe I need to have my .dds in a specific format? could that be the reason I see chalky orange?
     
  14. DRAGON_REALM_77

    DRAGON_REALM_77
    Expand Collapse

    Joined:
    Jan 18, 2018
    Messages:
    23
    That should help. Also I don't know if that is the problem because on mine it's using the original textures in original format.
    --- Post updated ---
    I got textures to somewhat show up on the car body but they are on the inside and the outside shows up as invisible.
     

    Attached Files:

    • BeamNGdrive-018419588-RELEASE-x642_28_20206_43_06PM.png
    • BeamNGdrive-018419588-RELEASE-x642_28_20206_43_58PM.png
  15. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    Ah I had this issue before, you gotta flip the normals in blender on whatever mesh is inverted(wrong side showing in game)
     
  16. FordKing

    FordKing
    Expand Collapse

    Joined:
    Jul 21, 2016
    Messages:
    1,643
    This looks awsome,hope it wont die!
     
    • Agree Agree x 1
  17. DRAGON_REALM_77

    DRAGON_REALM_77
    Expand Collapse

    Joined:
    Jan 18, 2018
    Messages:
    23
    I got textures to somewhat show up on the car body but they are on the inside and the outside shows up as invisible.
    It shouldn't just need to figure out how to make textures and then make custom jbeam files for the parts.
    --- Post updated ---
    oh I see I will try that. where do i go to find that in blender?
     
    #17 DRAGON_REALM_77, Feb 29, 2020
    Last edited: Feb 29, 2020
  18. SuperShep1

    SuperShep1
    Expand Collapse

    Joined:
    Apr 14, 2019
    Messages:
    2,682
    Looks like a c8 corvette merged with a mclaren
    oh wait i just read earlier comments nvm
     
    • Like Like x 1
  19. DRAGON_REALM_77

    DRAGON_REALM_77
    Expand Collapse

    Joined:
    Jan 18, 2018
    Messages:
    23
    lol yep thats exactly what it is.
     
  20. G-Farce

    G-Farce
    Expand Collapse

    Joined:
    Apr 1, 2016
    Messages:
    585
    if youre on v2.8+ press spacebar in viewport and type flip normals, select it, use the hotkey to flip every mesh u need to. You might not notice any changes in blender, but export it and change should be apparent. You only need to flip each object once. Flipping again will undo
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice