Need of Airliners!

Discussion in 'Air' started by polar_baer, Mar 12, 2023.

  1. polar_baer

    polar_baer
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    In terms of aviation, we've been stuck with stuff from 1957 and below. The closest thing we have to an airliner is the AN-12, which is meant to be a cargo plane, but people have still slapped major carrier liveries onto it as an excuse. What I'm saying is: We need more commercial aviation type stuff. We have a ton of military, a bit of general, a sprinkle of cargo, and a dash of heli, but no commercial! There have been attempts to create Boeing 737s and 747s, but they've taken off like paper airplanes with crumpled wings; gaining lift at first but ultimately spiraling down to the ground. I know squat about modeling and scripting, but there are people out there that have a ton of potential to make something good. I'm starting to get extremely bored with the WW2 planes, to be honest, and something's got to be done!
     
  2. rw_scorpion

    rw_scorpion
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    I see what you mean, as I myself have also been getting tired of the b25 and the me262. But like, judging by the size and complexity of a 747 compared to even a city bus, a mod like that would be dev hell for a long time, and would likely get cancelled or put on hold. Don't get me wrong, it would be sick to have bigger planes (perhaps even ai controlled planes), but right now I don't think many people would prioritize something like that. However something like a cessna or any small piston aircraft is probably more feasible.

    FYI: This whole thing should probably go in the ideas and suggestions section. I hate to be "that" guy but people do get triggered when posts like this clog up the forums.
     
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  3. CaptainZoll

    CaptainZoll
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    there's a reason why (afaik?) the only authors who've successfully made planes first did modding in rigs of rods.
    the big problem is that you need to first know every in and out of making a car (for modelling, texturing, and basic JBeaming), but then you also need to know how to balance the lift, mass, movement of the control surfaces, etc. so you can work around the holes in the physics engine, all while keeping everything reasonably accurate to the real plane.

    but to make a modern plane properly, there are a bunch of extra issues on top.
    firstly the whole chassis is much more strength/weight optimised, which, like the scintilla's carbon fibre chassis, makes it hard to prevent instability in the jbeam.
    then, modern planes have all sorts of autopilot/stability assist/IFR details that would have to be custom programmed in with LUA.

    then, if you want to make an airliner, there's the problem of the massive scale of the thing: you would want to model all the seats, cargo holds, crew bunks, toilet cubicles, etc. accurately, which means the model alone is going to be heavy to run (and beamng doesn't support vehicle mesh LODs) but when it comes time to jbeam it, the game engine maxes out at ~40,000 nodes per vehicle, not to mention the horrid optimisation you'd get.

    and finally, after all that work, you have... a plane that's kind of too big to fit on the majority of maps out there.
     
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  4. polar_baer

    polar_baer
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    Yes, it would be pretty complex to create a huge airliner like the 747, and there have been airliner mods, but they're just skins on top of the AN-12 from a sketchy Russian site.

    I agree about your general aviation statement. Something like the Cessna 414 or the 172 would likely peak my dopamine levels for the next year or so.

    Thanks for the forum categorization suggestion, I've been playing Beam for the better part of 2 years but I just recently started interacting in the forums, so I don't know all too much.
    --- Post updated ---
    Well, here are possible solutions to all of the problems listed above:

    1. There are definitely people out there that can make all of the physics, JBeam, and such. It would just take a while.
    2. While this is true, the plane doesn't have to be 100% accurate to how it would crash in real life. There could be different pieces of the plane that break into sections like the AN-12 when crashing.
    3. Nobody truly needs all of that extra realism stuff, we have Microsoft Flight Simulator for that. A realistic handling system and realistic moving parts (alerions, elevators, rudder, landing gear, engines, flaps, speed brakes, throttle levers, flap levers, speed brake levers, and yoke movement) would be enough.
    4. To counter the lag of all of the assets, when the player isn't looking at or directly inside the cabin, a lower-quality interior model will be loaded in that will be unnoticeable from the high-quality one unless if you're zoomed in all the way on the windows from the outside. This practice is done with many aircraft in MSFS2020.
    5. Italy, River Highway, Airport Island, and more all have suitable runways, and people are bound to create new maps to suit the proportions of these mighty aircraft.

    While there are many hurdles to jump over, many people in the modding community are capable.
     
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  5. hacker420

    hacker420
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    do we even have the ability to do that in Beam?
     
  6. Duh anime addict

    Duh anime addict
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    I actually made a bad meshslap of a 787 from the an-12B

    --- Post updated ---
    I also made a collection of static objects of commercial aircraft here:
    https://www.beamng.com/threads/commercial-jet-static-objects.91002/
    --- Post updated ---
    Also, where are the attempts at making the Boeings?
     
  7. aviatonchadd

    aviatonchadd
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    I really think the fact we dont have boeings is just showing that atm its most likely far too complex to even make a Cessna, let alone a Boeing. Beamng simply doesnt have the facilities for that atm is best id assume.
     
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  8. polar_baer

    polar_baer
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    Yes, it's just a simple player-distance script. When the player's camera is (insert distance) away from model, hide detailed interior, replace with lower quality one.
    --- Post updated ---
    Just look up "BeamNG Boeing" and many threads will come up with people attempting and failing to create airliners.
     
  9. a plane guy

    a plane guy
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    The first plane ever made for beamng was a cessna lol
    upload_2023-3-14_22-17-55.jpeg
     
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  10. bussin.buses

    bussin.buses
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    Well, there is a Cessna 172, called the Cessplane, first ‘good’ plane mod lol
    --- Post updated ---
    Lol just said the same thing
     
  11. ramer201010

    ramer201010
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    No, the cessna 172 and the cessplane are different mods.
     
  12. bussin.buses

    bussin.buses
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    But the Cessplane is based off of a Cessna 172, and the Cessna 172 mod is separate
     
  13. Duh anime addict

    Duh anime addict
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    Also, Where are
    NAH BRO It's a Cessna 170 not a 172
    --- Post updated ---

    --- Post updated ---
    Cessna 172 Cessna 170
     
  14. bussin.buses

    bussin.buses
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    Oh ok
     
  15. polar_baer

    polar_baer
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    What has my thread turned into
     
  16. Duh anime addict

    Duh anime addict
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    Cessna 172 Cessna 170
    Idk
     
  17. ramer201010

    ramer201010
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    no. its based off the cessna l19
     
  18. Duh anime addict

    Duh anime addict
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    Oh
     
  19. Agent_Y

    Agent_Y
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    That wouldn't really reduce lag, the high detailed one would still have to be there but invisible, it would still have to be interpolated by the physics system which causes most of the lag
     
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  20. Blue Bird Gaming

    Blue Bird Gaming
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    I think trying to make something like a 747 would definitely need the game to evolve more inorder to actually be good. Maybe some smaller regional jet like a Embraer E-jet or a corporate jet would be more reasonable. (someone is trying to make a corporate jet right now but its progress is slow). Even a smaller, older Boeing plane like a 707, 727 or early gen 737 would be easier to make than a modern aircraft or a very large one.
     
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