Hey, I have 3d road reflectors on a highway set I am making, any way to get them to stick out more? I've used bright white for the reflective part (specular) of the texture, angled the UV's towards the driver's viewpoint on the object, and made sure to have a proper normal texture, anything else besides making them emit light (which i'd rather not have). I am aware the road surface texture normal itself it a touch over-done, so don't mind that. It's on the list. Just want to get the reflectors sorted for best effect before I get in too deep and have to go back and re-do a bunch of stuff.