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NAVMESH EDITOR / AI PATH EDITOR

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by bob.blunderton, Apr 11, 2018.

  1. bob.blunderton

    bob.blunderton
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    Joined:
    Apr 3, 2015
    Messages:
    2,490
    DERP.

    What is that stuff?

    I am lost, do you have some documentation on these new editor features, so folks don't download a 1gb file of BROKEN ROANE COUNTY next time I update my map on your servers, please.
    (not urgent, but would be nice to get a response this week).

    I am familiar with NAVMESHING from Fallout-series and Elder-Scrolls series from Bethesda.
    AI paths are obviously the roads the AI follow, any docs on this stuffs?

    --Thanks in advance guys
    The Bob.
     
  2. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

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    Aug 5, 2012
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    13,900
    Work in progress stuff, not for use yet :)
     
  3. tdev

    tdev
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    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,869
    Not even used internally yet, as not working at all yet. Stay tuned :)
     
  4. bob.blunderton

    bob.blunderton
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    Joined:
    Apr 3, 2015
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    2,490
    Okay. There's lots of weird stuff with the editor as of late.

    I will second a bug report I threw up on Steam last night, Nadeox1 might have seen it.

    Was testing out fps on my Tennessee map, toggled into the editor to check something in my forest brush, went and chose exit level from the level editor, then got the game-menu up (as it should), and chose west coast in free roam.
    Opened up the editor, and since I was last in the forest brush tool in my map, it opened up to the forest brush in west coast. Well I got my forest brush stuffs from my map in west coast, showing, not any of the west coast ones.
    Also, the menu was showing and not the 'loading' screen when it should have been the loading screen, after clicking on west coast. The map still came up though.
    What was odd if I tried to add in items, from the f1 object editor, to check stuff out with how your map was made (for pointers), it didn't want to load the models the 1st time, in the object editor (but if I CTRL+Z undo then REDO with CTRL+Y they came back properly loaded).

    So definitely toy around with the editor.

    Also, often in 0.11.x when I would accidentally make a duplicate forest brush object (on the right-side pane, not a category, but if I picked from the brushes and double-clicked the wrong one and made a dupe), and then deleted the dupe (like STEELDOOR2, a duplicate of STEELDOOR) it would take it out but also remove my STEELDOOR (not 2) entries from manageditemdata.cs in the art/forest directory, and also take it out of the forestbrushes index in the main base level folder. So ALL my (steel) doors would disappear, not just the 'steeldoor2'... Weird. It's a hard bug to explain and I wouldn't know how to record video on here to save my hide, to demonstrate it. If you can't figure it out, let me know!

    --Cheers!
     
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