TRACK IMPORTS CREDITS FOR SOME TRACK IMPORTS: Damone13x - You can donate to Damone here: https://www.paypal.com/paypalme/dam...1QTIXRE_Y5sRXgh0PO3yTFIfOIdg7eg5PW-zQ88AqzY6Y Remember to stay tuned to this thread for updates on tracks COMPLETED ASPHALT TRACKS: Stafford Chicagoland Rockingham I-70 Milwaukee Auto Club Charlotte Oval COMPLETED DIRT TRACKS: Knoxville Lernerville 34 Raceway WIP: Iowa Speedway Irwindale Newer tracks I've made will have mesh walls
crazy how many nascar tracks are being uploaded to the forums, in just a few months. I think i've seen about 11 now, including these three
Thank you! --- Post updated --- Most ported maps are just one dae with basic things like sun and sky. Idk about file structure of these ones.
I have only one problem with the maps, it's when i lose traction and spin the fps drops hard, but I found a way to fix it in world editor. I'll post a screenshot to go with it, but if you go into "decaldata" and hit "tireTrackdecal", go back up to "window" and go into "inspector mode", you'll see a size that says 0.400, and if you turn it down to 0, the lag spikes go away while spinning out. Idk if it's just happening for me, but if anyone else is having that problem this is a quick fix (takes maybe 30 seconds to change).
No problem! And also, if your car sticks to the wall, just know its more than likely an issue with the Gen 6 nascar mod and not the tracks, I used the wendovers on these tracks to try other cars out and they don't stick to the wall but the Gen 6 does occasionally, usually only with the nose of the car
Not a problem! I love the maps so far, also your Kentucky you put in the other forum, the wall is extremely grippy with the Gen 6 but everything else seems okay, it may be fixable but I’m not sure