N-Labs

Discussion in 'Community Mods - Archived' started by Nadeox1, Jun 25, 2013.

  1. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Released on the Drive forum
    http://www.beamng.com/threads/1903-Released-N-Labs?p=23612#post23612




    With my few knowledges I made to port my terrain into Torque.


    (imported from here)

    (imported from here)

    (imported from here)

    (imported from here)

    (imported from here)

    It's all a single object (I have no idea if it will affect the FPS like in RoR). The sky is not fully set.

    I'd like to put somekind of fog in the horizon so that It won't look weird as in the 4th picture.

    Also, what kind of settings you suggest for PSSM shadows? I've been going from full distance and low quality to high quality and short distance :s
     
    #1 Nadeox1, Jun 25, 2013
    Last edited: Aug 6, 2013
  2. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

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    These are the settings I've currently using on DRI.

    Code:
             shadowType = "PSSM";
             texSize = "1024";
             overDarkFactor = "16000 9000 3000 200";
             shadowDistance = "350";
             shadowSoftness = "0.18";
             numSplits = "4";
             logWeight = "0.96";
             fadeStartDistance = "0";
             lastSplitTerrainOnly = "1";
             representedInLightmap = "0";
             shadowDarkenColor = "0 0 0 -1";
    "overDark" in particular is an interesting one; by increasing those values you can reduce the light shadow at the base of the casting object issue. logWeight is how it deals with detail, higher values give crisper shadows closer at the expense of distant splits.
     
  3. Bubbleawsome

    Bubbleawsome
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    Woo! Thanks for porting it over nad.
     
  4. Rocking_Star

    Rocking_Star
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    Cool.
    This & the Dev team's Test-map would be wonderful maps where I'm sure lots of us will spend time fooling around in ;)
     
  5. Potato

    Potato
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    I always liked this map in ROR, glad to see we have it here now.
     
  6. Lawrs91

    Lawrs91
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    I like this map very much in RoR, and I have some suggestion: Make it bigger with more advanced things and maybe a grassy area with hills and some different hill climbing "walls" with different difficulty and steepness


    Also a set of smooth bumps with the same sizes as the blocky ones for suspension tests
     
  7. Davidbc

    Davidbc
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    You're describing my map ahaha
     
  8. Lawrs91

    Lawrs91
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    Well, that's gonna be an awesome map then
     
  9. Nadeox1

    Nadeox1
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    BeamNG Team

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    A few more screens. Using the settings Hutch suggested :)


    (imported from here)

    (imported from here)

    (imported from here)

    (imported from here)

    (imported from here)

    And jumping around.

    (imported from here)

    (imported from here)

    (imported from here)
     
  10. luke198

    luke198
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    Please tell my that you will make that care available for download when BeamNG is released.
     
  11. Davidbc

    Davidbc
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    That car behaves like crap, and it's VERY unrealistic to drive. You can try it yourself in Torque.
     
  12. Nadeox1

    Nadeox1
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    BeamNG Team

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    It's part of the Torque3D assets. I didn't make that.
     
  13. luke198

    luke198
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    Oh. well either way, I'm looking forward to destroying cars on your map :p
     
  14. Nadeox1

    Nadeox1
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    BeamNG Team

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    Finally ingame. Took me a while to understand how to correctly export.

    Approaching ramp series
    BeamNGSandbox.x86_2013_08_06_11_40_52_037.jpg

    Jump1
    BeamNGSandbox.x86_2013_08_06_11_41_37_702.jpg

    Jump3
    BeamNGSandbox.x86_2013_08_06_11_41_42_794.jpg

    Ring
    BeamNGSandbox.x86_2013_08_06_11_44_06_213.jpg

    Pole
    BeamNGSandbox.x86_2013_08_06_11_45_05_410.jpg

    Long Jump! 60 Meters!
    BeamNGSandbox.x86_2013_08_06_11_45_40_848.jpg

    Suspension test
    BeamNGSandbox.x86_2013_08_06_11_42_23_969.jpg

    Now I just need to figure if I can make a copy of puregrid map so I can use the default beamNG settings..
     
    #14 Nadeox1, Aug 6, 2013
    Last edited: Aug 6, 2013
  15. Petrovsky

    Petrovsky
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    duplicate account of banned user AwesomeSauce

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    I'd love to have this map in BeamNG DRIVE to compare with ror :D
     
  16. Josh

    Josh
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    Great job Nadeox1 with the port over cant wait for more of the great RoR terrains to get ported over.
     
  17. The_Soldiet

    The_Soldiet
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    Great! Love this map in ROR, will be even more fun in Drive ;-)
     
  18. Dummiesman

    Dummiesman
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    Stop quoting all the damn pictures :/

    Also I can't wait to test this out Nadeox :)
     
  19. Cwazywazy

    Cwazywazy
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    This was my favorite/most played map in RoR. I was hoping that you would make a new one or port the RoR one over. YAY.
     
  20. Miki88

    Miki88
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    Sep 24, 2012
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    Yes! Naedox is back!

    My fav terrain in ROR comes to BeamNg :D
     
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