My BeamNG.drive suggestions

Discussion in 'Ideas and Suggestions' started by JayBlazin454, Dec 14, 2022.

  1. JayBlazin454

    JayBlazin454
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    Joined:
    Aug 13, 2016
    Messages:
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    Hello Beamng Community! After the most recent update, I was blown away by the immaculate level of dedication the devs went through to pull it off. However, there are some suggestions for future updates that I would love for the developers to consider, and I shall list a reason for each.

    The first suggestion: Tire thermals.

    I know that this is already in the works, however, in order for my other points to make sense, I feel that I had to include this as the first suggestion. Tire temperature, of course, greatly affects the level of grip that your tires can produce. Every rubber compound has an optimal operating temperature, and they have already nailed this pretty accurately with the brake thermals. I understand that the nature of tire temperature is more complex, especially when trying to model 3 dimensional deformable tires, but it would put BeamNG in the contenders' spot against games like iRacing, or Rfactor.

    My second suggestion: 4 corner suspension tuning.

    Of course, when factoring in tire heat transfer, it is absolutely imperative to be able to tune each corner of the suspension. Why? During a turn, the outside tires generally face more traction forces than the inner wheels. As every closed loop track must have more turns in one direction than the other, being able to fine-tune the right and left sides of the suspension would lend a huge advantage out on the track, especially in oval track racing.

    My next suggestion also has to do with suspensions: Bring back fast bump/rebound and damping knee adjustments for race/rally shocks.

    This topic has frustrated me for the longest time. Years ago, it was possible to adjust the damping knee, fast bump, and fast rebound on ALL race shocks; rally and racing. Yes, one could argue that fast bump and rebound aren't as important on race cars, but as I said in my last point, being able to fine-tune the suspension for a specific track would allow you to knock down even more seconds on your lap time, which we are always trying to minimize. The new update boasts about a new shock absorber simulation; simulating shocks in real-life offroad vehicles that are both velocity and position sensitive. However, even with these new shocks that are supposed to have the utmost adjustability, why is damping knee not an adjustable parameter? Adjusting when the shocks switch to fast bump damping allowed me to tune my vehicle to each track, as each track I had contained different road profiles and bumps. This made it possible to create a vehicle as optimized for the track as I could, and I was really disappointed when the ability was removed. Again, it may be confusing to newcomers, but with good documentation about suspension tuning, it'll make all the more sense. It's just frustrating to me to think that the only way to implement this back into the game would be to make custom shocks for each of the vehicles. I don't want to have to mod the game to be better when it can easily be just as good from the get-go.

    Finally, my last big suggestion: Deformable terrain.

    I don't know if this is at all possible with the current state of BeamNG.drive, but my buddy and I like to off-road in the game. We both feel it would add a huge sense of immersion if the mud underneath your decked-out Gavril truck started sinking, leaving deep tire tracks in the mud. Again, unlike the previous suggestion, I myself have NO idea how world generation in BeamNG.drive drive works.

    Following these up, I have a few other suggestions, smaller ones.

    Driver camera: For some reason, the camera moves slowly when the vehicle is stopped. This ruins immersion and can be frustrating when trying to look both ways before turning.

    Vehicle triggers: When the camera is centered over the vehicle triggers, the glow around them automatically shines. This of course ruins the immersion further, and it would be great if there were an option to turn the glow off.

    So, to reiterate, tire thermals (Already in the works), tuning the left and right sides of the vehicle suspension as well as front and back, bringing back fast bump/rebound + damping knee to ALL adjustable shocks, and deformable terrain. As a budding mechanical engineer and in-game time trial racer, the two points most important to me is the 4 corner suspension tuning and bringing back the shock adjustability we used to have. Learning how these parameters affect the suspension response and dynamics would absolutely brighten my BeamNG.drive experience as well as countless others.

    I want to close out by thanking the developers for creating and continuing to update such an amazing game. With 1,318 hours of gameplay, it has been not only an integral part of my gaming life, but a part of my life in general, inspiring me to pursue a career in mechanical and automotive engineering. Keep up the good work guys, you are doing amazing. :)

    Thanks, JayBlazin454.
     
    #1 JayBlazin454, Dec 14, 2022
    Last edited: Dec 17, 2022
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