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Moving the wheel hub nodes to work with IRS

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by CreasingCurve, Oct 19, 2016.

  1. CreasingCurve

    CreasingCurve
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    Joined:
    Jan 19, 2016
    Messages:
    940
    As you may have seen i decided that i would take on the challenge of putting the IRS from the Bolide onto the van. I have achieved this however as you will see in the photo, the wheels are staying in the position that they were on the Bolide and because the wheels end up so far forwards the suspension beams sway down and basically jack the car up disabling it's ability to put the power to the ground as you will also see from the tyres marks in the photo. You can also see that the suspension beams are being stretched to the position of where the wheel is in the photo.
    Van IRS.jpg
    I will also provide the ZIP file so that you can trouble shoot if needed. The main problem seems to be the rw1l and rw1r nodes for the wheel hubs but i don't know which jbeam it is in and i'm tired and about to go to sleep, if anybody can help with this i will offer you one of the last spots in the private beta that i keep mentioning and when this gets done there will be enough for the project to go into that stage. Trust me i have done a lot more than just rear suspension for the van.

    Thanks for the help in advance, i cant wait to share my project with you all.

    P.s. i have not yet set up the meshes because they make it difficult at this stage, they will be placed when i am done
     

    Attached Files:

  2. CreasingCurve

    CreasingCurve
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    Joined:
    Jan 19, 2016
    Messages:
    940
    Needs some adjustment (obviously). But it does some epic skids. If the engine i put in there had some more torque it could probably rival @torsion's wheelie monster. Thanks for the help @Darren9.
    screenshot_00119.png
     
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  3. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,600
    This thread would have been a much better fit in the Mod Support subforum, I recommend posting there next time. There's no good reason to post this kind of question in this subforum and less modders will learn from it due to the lower visibility.

    I'm glad that Darren9 got you fixed up. To elaborate a little bit on the topic of nodeOffset... Currently as you travel down through the parts tree any part without a nodeOffset will adopt it's parent's nodeOffset (which is applied to it's absolute position). Any part which does have a nodeOffset will ignore it's parent's nodeOffset.

    FWIW I'd say this thread is a much healthier and more productive way to ask for help than the last van-help thread you made. :) Trust me that all the top secret and private beta stuff is, at best, annoying. :(
     
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