# More Tire Smoke?

Discussion in 'Content Creation' started by Themonkeyspitter, Apr 16, 2018.

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1. ### Themonkeyspitter Expand Collapse

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Apr 12, 2014
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I am wondering where the .jbeam file for tire smoke is, and if it is possible to increase the amount of smoke particles a sliding tire puts out. I want more of a formula drift smoke show when I slide instead of small transparent smoke. All help is appreciated!

2. ### Kueso Expand Collapse

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I think it varies from each tire.
I could be wrong though

#2
3. ### Themonkeyspitter Expand Collapse

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Do you know where an individual tire would be located? Thanks for the reply!

4. ### Kueso Expand Collapse

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Somewhere in the game files. Probably in the Content files of BeamNG, where it shows all of the official vehicles in Zips.
Local disk C:>Program files>Steam>steamapps>common>Beamng>content>vehicles.
There are a couple of mods that do that too, but I think they are outdated and can be bad for your game if you run them on .12
Hope that helps!

#4
5. ### Loafy Expand Collapse

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gameengine.zip\art\shapes\particles\managedParticleData.cs

I could make a mod but then people will complain about how it lags...

drag and drop this file into your gameengine.zip with winrar

values changed to 1 3 5 7 9 and smoke should linger for a few seconds longer

Actually isn't too bad on performance...

#### Attached Files:

#5
Last edited: Apr 17, 2018
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6. ### Kueso Expand Collapse

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Wow...
I was wrong
eh I dont mod that kinda stuff

#6
7. ### Loafy Expand Collapse

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Really simple actually if its too much just delete it and re-verify from steam or if you were smarter than the average cookie.... backups!
--- Post updated ---
Well now I'm messing about making some smoke pour!!

#7
8. ### Sebas-Kitty Expand Collapse

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hey sir.. could you make a file where theres no smoke at all?(or atleast reduced if possible) my little laptop runs the game fine but the soke kills the fps (from 70 down to laggy 15/20)

9. ### Racermon Expand Collapse

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What I did in the past with particles was change how "diesel" smoke worked
I made it last longer and not go up after being emitted

10. ### jojos38 Expand Collapse

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You can test my mod Better Sound Mod it have a functionnality that add more tire smoke

(Go to 6s)

It doesn't look very very good but i improved it with the updates.
--- Post updated ---
I can do it if you are still interested but i pretty sure there is already a functionnality to do it but i don't remember where

11. ### Sebas-Kitty Expand Collapse

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wasnt that specialfx settings in the game? (iirc its called that)

12. ### jojos38 Expand Collapse

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Yes
if you want to disable any particle go to common/BeamNG.drive/lua/common/particles.json
and put "//" (without the quotes) before every particles you want to disable. exemple:

["RUBBER" , "ASPHALT" , "X>18" , "" , 0.1 , 1 , 1 , 6]
//["RUBBER" , "ASPHALT" , "X>22" , "" , 0.1 , 1 , 1 , 20]
["RUBBER" , "ASPHALT" , "X>12" , "" , 0.1 , 1 , 1 , 22]
["METAL" , "ASPHALT" , "X>2.5" , "" , 0.1 , 1 , 1 , 1]

//["RUBBER" , "ASPHALT" , "X>18" , "" , 0.1 , 1 , 1 , 6]
//["RUBBER" , "ASPHALT" , "X>22" , "" , 0.1 , 1 , 1 , 20]
//["RUBBER" , "ASPHALT" , "X>12" , "" , 0.1 , 1 , 1 , 22]
["METAL" , "ASPHALT" , "X>2.5" , "" , 0.1 , 1 , 1 , 1]

and now the tire smoke is disabled

#12
Last edited: Apr 18, 2018
• Informative x 1
13. ### Sebas-Kitty Expand Collapse

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ill do that thx
i wonder if gras can be disabled in a such way aswel (different files)

14. ### jojos38 Expand Collapse

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Yes you can

//grass
["METAL" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21]
["PLASTIC" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21]
["RUBBER" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21]
["GLASS" , "GRASS" , "X>5.5" , "" , 0.1 , 1 , 1 , 21]