Yeah, the plate. How to turn off the relay sound? I find it kinda annoying, it should be like 3-4 times quieter as I recall from cars I had. Also the button for turning off hazard lights after crash would be nice, you cant just turn them off, even if the car is in perfect driving condition they just continue clicking. As I remember when you had alarm siren included it was easy to turn it off by G button, but there's somewhat else binded on it. Anyone encountered the bug when your blinkers can't be turned on? '<' and '>' do nothing while '/' turns on left blinker and doesnt turn it off. And in config when you're trying to rebind any of them button it shows "?" to any input.
When the car alarm goes off, turn the car on, assuming it's off. That should turn the hazards off. I haven't seen that bug, but then again I haven't updated the version of this mod yet.
Hopefully will fix. Not an easy thing to do. I'll see what I can do about reducing the sound as well as fix the alarm on/off issue. Everyone: Sorry if this mod seems a little unpolished at the moment. I'm trying my best to fix all the bugs you guys report. I've added a lot stuff in a very short amount of time, which means more bugs could be present. Thanks for reporting all them!
my car wont start or turn off should I just reinstall? --- Post updated --- the first page --- Post updated --- the best version now is on the 1st post
Apparently it copied over my previous post to that one.. Will fix. There is a bug currently where you have to reset your vehicle using CTRL+R for it to work.. Going to hopefully be fixed next update.
Turn of the car with F then, press F again to turn the car battery on but, don't press E to turn on the engine.
I just remembered, is there any advance or possibility of making the gear grinding sound loop until you put the shifter back into neutral instead of just playing once? That wouldn't be a problem for people using sequential shifters or keyboard, but gets a bit confusing when using an h-shifter, heh I also made the sound file with looping in mind so it shouldn't need any changes
@StinchinStein i seen you added the siren back however is there a way for your to have the siren toggle on a different button then the beacon button so the bar is on the siren isnt i also found the the siren works on the amber light bar for the d series *Edit* I also found the etk k series doesnt have the alarm feature or the crash hazards feature
I tried redownloading, still doesn't work. WTF? I am doing it CORRECTLY, too! Also noticed sometimes the mod doesn't load in.
Rewrite in progress as MANY features were put into 0.6.0.0, breaking this mod. Stay tuned for more information. I'm also sadly not going to be able to have custom input bindings in the mod anymore as I didn't notice the text that said "DO NOT EDIT THIS FILE" xD
Will this mean, no idle adjustment? This was the best feature yet. I loved using it for boosted launches/launch control. If possible can this be added back it?
Hopefully not long. I will release engine starting/stopping as a base part first. Then add on to it. --- Post updated --- Question: Should vehicles start out "off" or stay on like the default? Pro: Realism Con: People will think their game is broken
Yeah, not a big deal to start with them on. If anything, there could be an option in the .inis to start them off
How's it going? After all that time without a basegame update, this mod has become an essential part of beamng for me