the debugging options are huge at the moment, and I love it. Though sometimes I feel that debugging would be quicker if I could get a visualisation of where a sound is coming from. My latest is a car with custom suspension, and on spawn it makes a crash sound. Some changes has reduced it, but it still happens. Nothing's broken, and I can't seem to find it easily with other debugs. Not required, probably really hard to implement, so I don't expect it to be made, just thought I'd ask anyway.