Not to be confused with input_actions. A "core mod" type thing (for other mods to depend on) Download has been removed (for now). I have made a simple mod that runs alongside the default input bindings lua file to load extra actions. What is this? A: It allows for more bindings so you don't have to overwrite files to make them. Does not save actions on game reset (or physics engine reload) for now. How to use: Make a mod that has a directory to "lua/custom_bindings/" Create a file called "bindings_<devicetype>_<mod name here>.json" Example Device Types: "keyboard", "mouse", "xinput", (etc if you know the others) I made a "bindings_keyboard_placeholderbinding.json" in my mod (example) Then create an input_actions file as you would normally Done..? Report anything that doesn't seem right, this is highly experimental! This video may or may not help you understand what this does.
More Bindings Mod 0.3: Added binding saving (experimental, report bugs) Fixed loading of bindings on game start (possibly) Not fixed.. Press CTRL+L to load the bindings. Download in OP. --UPDATE-- More Bindings Mod 0.4: Finally fixed not loading on level join Download in OP. --UPDATE-- More Bindings Mod 0.5: Fixed vehicle reset breaking bindings. Download in OP.
@StinchinStein I getting major errors with MFM and more bindings mod, I run with just MFM it works fine no errors.
Replicated and fixed for next version Thanks --- Post updated --- More Bindings Mod v0.6: Fixed issue where game would error when a saved binding file didn't exist. Download in OP.