I've tried to get this in game but it isn't working it is a prop using the metal box as its base. the model is from here
Hi , i've checked the file , they are here in fact multiple reason why this is not showed , the best thing do do in this case is to open the console and check at the errors : i really hightly recomend to use and editor like notepad++ to better check these errors - on line 7 you have this closing bracket ] who create the first error - you have also on line 37 a closing bracket } , the rest of the jbeam files (under this) is not read by the game - your subpart (dog_weight) need to have on the main jbeam the slot (something like this) "slots": [ ["type", "default", "description"] ["dog_weight","dog_weight_50","dog_weight"], ],
You can put it on line 7 for example , this is on the main part ("dog") and this define that you offer different choice of weight ("dog_weight_50"...) , for the example here it's the "dog_weight_50" as default . After , i'm not sure exaclty what is your plan here , but i think that you maybe better to put your flexbodies (meshes) on the main part
Hey @FennieDaFennekin how is it going? In my opinion you should have started with an easier attempt in the first instance. Furthermore you should have main dog.jbeam with a body slot and an additional dog_body.jbeam for it. I just created a simple structure which you can use to add more stuff (like the weight thing etc.) Furthermore I had to modify the material.cs file since the material names didn't match the name of the materials of the dae file. Cheers! Edit: As synsol already said, the biggest problem (why the dog wasn't appearing) were the parsing errors in your jbeams. So I highly recommend to start as simple as possible and add new stuff later on step by step.