Solved Missing JBeam structures on parts.

Discussion in 'Mod Support' started by atomspeed123, Jul 2, 2018.

  1. atomspeed123

    atomspeed123
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    Joined:
    Jan 4, 2016
    Messages:
    386
    Hello there,
    While working on my unfinished mod, the Ibishu Blackfoot, I encountered a sudden issue that occured quite randomly.
    All parts in all slots fitted, except the main slot (the chassis) had its JBeam structure missing, even though its nodes remained. This caused irregular spikes in their meshes, of course.

    They have a complete structure added in their JBeam files that worked perfectly well before this happened. I have tried adding additional parts, and even without any mesh at all, the problem persists even with those.

    I am at a loss, I'm guessing that a re-install of the game would fix this if anything. It's quite odd, no other installed (third-party nor official) vehicles are doing this.

    No errors are present in the lua console.

    Any suggestions are appreciated,
    Thanks.
     
  2. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    probably the beams explode because of a default value somewhere.
    In each parts you should define a value else it will use the value from the part it was parsing previously (which can be a bit random)
     
    • Agree Agree x 1
  3. atomspeed123

    atomspeed123
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    Joined:
    Jan 4, 2016
    Messages:
    386
    Solved, me being stupid and forgetting to take a node position out of the beams section.
    Thanks for the tip, it lead me to find the issue, and you were kind of right in a way :p @thomatoes50
     
    • Like Like x 1
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