WIP Miramar Atarashī (2020 Miramar)

Discussion in 'Land' started by Velstydez, Aug 20, 2019.

?

What would you rather have first?

Poll closed Sep 10, 2019.
  1. Electric Miramar with properly designed chassis from the ground up (floor batteries, new susp)

    34 vote(s)
    37.4%
  2. Modified Miramar mody (stronger, better susp) with modern IC engines

    57 vote(s)
    62.6%
  1. georgy 1991

    georgy 1991
    Expand Collapse

    Joined:
    Nov 30, 2014
    Messages:
    65
    Can you change the ETK badge on engine cover into Ibishu? I think it would be better. Also, will it have both 4 and 6 cylinder ETK engines or only 4?
     
  2. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    122
    That's a pretty good idea. I even have more "fascia" designs in mind, without breaking the character of the car.

    @georgy 1991
    Yeah I could do that. I was thinking only 6 cylinder.

    Teeny tiny progress today
    render_21.png
     
    • Like Like x 16
  3. eefoids

    eefoids
    Expand Collapse

    Joined:
    Oct 17, 2015
    Messages:
    15
    i hope this gets finished

    i like the use of a german engine in a japanese car, reminds me of the current supra haha
     
    • Agree Agree x 1
  4. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    122
    Sooo faaaar it looooks like it has a good chance to get finished, although I don't like to promise anything. And actually the etk engine is basically because its the one modern I6 there is in the game already.

    Progress: interior surrounding bits done + trunk interior.

    render_22.png

    Plan for tomorrow (writing this so I don't forget myself lol)
    - Inner hood panel texture
    - Trunk inner side
    - Hood, door, trunk hinges
    - doodle some of the front designs i have in mind - Add foglights/HIDs in the bumper maybe? Also exhaust holes or smth in the back.
    - start the interior, try to do the dash at least, hopefully center console/tunnel too
     
    • Like Like x 10
  5. some

    some
    Expand Collapse

    Joined:
    Oct 20, 2016
    Messages:
    34
    I believe others along with myself would be interested in seeing a hybrid or full electric option, with totally flat floor and front end designed with engine mounted transversally!
     
  6. Kueso

    Kueso
    Expand Collapse

    Joined:
    Oct 14, 2016
    Messages:
    3,283
    center dual exhaust needs to happen for the I6 versions
     
  7. Attesa_GTX

    Attesa_GTX
    Expand Collapse

    Joined:
    Jul 27, 2019
    Messages:
    2
    This is looking c o o l ! Can't wait until it's finished!
     
  8. CrimsonCrocodile

    CrimsonCrocodile
    Expand Collapse

    Joined:
    Jun 27, 2017
    Messages:
    1,654
    Looks super promising, awesome stuff! :D

    Would you mind sharing some pics of the wireframe? Vehicles in BeamNG should be low/mid poly to avoid 'spiky' deformation.

    Look at the vanilla game vehicles for an idea of correct polyflow.
     
    • Agree Agree x 1
  9. mxer125

    mxer125
    Expand Collapse

    Joined:
    Mar 5, 2018
    Messages:
    62
    This...is...AMAZING!
    Q: What year is this made?
     
  10. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    122
    It will :D

    @some :electric version will happen 100%. Hybrid and transverse engine not so sure. I wanted to just stick the electric motor as if it was an ICE in the front, with clutch and tranny, rwd. It doesn't make a lot of sense but it will be fun to drive. I want to get the car finished first and then I can start thinking variations

    @Attesa_GTX Thanks :D

    @CrimsonCrocodile : Sure

    BlenderC__Users_velst_Desktop_FuturisticMiramar_miramar_FRmiramarblend25_08_201911_04_37.png BlenderC__Users_velst_Desktop_FuturisticMiramar_miramar_FRmiramarblend25_08_201911_05_49.png

    This is with Lv1 Subsurf on the body, actual mesh is super simple. A retopo can be done if necessary though. When I'm inventing a car on the go having a perfect topo isnt usually a priority for me, I usually try to get the shape first and then I retopo. Same with this, when I actually have all the parts done, I will start checking everything around and optimizing.

    @mxer125 : Ommm, 2020?
     
    • Like Like x 7
  11. Brickturn

    Brickturn
    Expand Collapse

    Joined:
    Nov 2, 2012
    Messages:
    311
    Wow, The wireframe looks very well done, I wouldn't mind seeing a Hybrid version at least. Hybrids are very common for Japanese manufacturers to do. Every Japanese auto manufacturer has at least one hybrid model or variant in its lineup. That being said, a 6 cylinder engine seems to be an odd choice, maybe consider using one of ETK's 4 cylinders?
     
    • Agree Agree x 3
  12. sainther

    sainther
    Expand Collapse

    Joined:
    Feb 4, 2017
    Messages:
    97
    Or maybe port the engines from the 89' Pessima as it would make sense as those engines are from the same manufacturer, just a thought
     
  13. @op@

    @op@
    Expand Collapse

    Joined:
    Sep 10, 2017
    Messages:
    878
    30 year old engines in a new car?
     
    • Agree Agree x 2
    • Like Like x 1
  14. sainther

    sainther
    Expand Collapse

    Joined:
    Feb 4, 2017
    Messages:
    97
    I did say that it was just a thought
     
  15. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    122
    Thx! And yes, it's not that I don't want to make a hybrid version, I just have no idea how to make that in Beam eheh... About I6's, it's mostly that I love them, there isn't a whole lot more to it. But think of the new Supra as mentioned before, or well, that the most legendary JDM cars have inline 6s actually. Even the Hakosuka which the Miramar also kind of resembles. So I don't think its actually that odd. The 4 cyl ETK engines I really don't enjoy.

    @sainther I could indeed port the whole Pessima AWD drivetrain

    @Kueso

    render_23.png

    And here are some doodles for alternate front designs. Yes, I learnt 3D because I just could never manage to draw the way I'd like to lol
     

    Attached Files:

    • sketches.jpg
    • Like Like x 15
  16. CaptainZoll

    CaptainZoll
    Expand Collapse

    Joined:
    Nov 10, 2016
    Messages:
    1,235
    I'm really liking the look of that exhaust.
     
    • Agree Agree x 2
  17. hog0005

    hog0005
    Expand Collapse

    Joined:
    Sep 5, 2013
    Messages:
    149
    Looks great dude, absolutely love how this is coming together.

    Im happy to help out with the suspension if you need a hand.

    Its no harder than any other jbeam to get a working model.
    Getting a really good performing suspension setup comes down to the same things as real life.
    Low unsprung mass, stiff control arms and mounting points, with geometry and dampers that allow the tire to keep an optimum contact patch.

    Lots of math, lots of compromises and redesigning.
    Amazing results to be had when it all comes together though.
    There are some great articles online that go into depth regarding suspension design and geometry.
     
    #57 hog0005, Aug 25, 2019
    Last edited: Aug 25, 2019
  18. Lil Rocket Man

    Lil Rocket Man
    Expand Collapse

    Joined:
    Apr 1, 2018
    Messages:
    50
    I can't believe this is happening, someone making a lore friendly modern car for Beam that isn't just an ETK or Hirochi AND not using Automation? I must've gone into the wrong reality today. serious question though, will there be aftermarket parts for it like there are on the 60s Miramar or will it mostly just be a stock thing?
     
    • Agree Agree x 2
  19. Velstydez

    Velstydez
    Expand Collapse

    Joined:
    Apr 4, 2018
    Messages:
    122
    I will probably use that help then! With setup too, because I can only set up cars for drifting... As for the component design I'll just try to get it as theoretically good as possible. That is something I do know since I am studying mech eng after all. I also plan to modify the body jbeam not just to fit the new shape but to make it stronger and heavier, as it is a modern car.

    @CaptainZoll Thanks! I think I will make it optional though, as I don't think it fits the stock car (not too clean)

    @Lil Rocket Man Remember not to sleep else you risk waking up in a different reality! As for tuning I don't know, I'll think about that when I'm done with the stock version lol. But if you mean spoilers lips and flares, um, probably?


    Tiny details. Hinges done, started work on interior. But I just had a different idea so it might not look like this at all.
     

    Attached Files:

    • log-1.png
    • render_24.png
    • Like Like x 17
  20. STICH666

    STICH666
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    119
    I like the design a lot! Just a couple things to make it a bit more realistic. The b-pillar is never perfectly vertical in a real car. The Nissan IDx which I'm sure is a big inspiration for this car, has a slight taper towards the top. Also doors are a lot thicker than they would seem. Mainly for the window regulator and crash bars. You could probably add another inch and a half to the thickness of the doors and not take away from the design at all. These are all just suggestions so please feel free to ignore me lol.
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice