Since the reception from the Community Screenshots about Mileena as a walking mode was well received, I have decided to release her in the walking mode. Ahahaha Let's Dance! Say Hello to Mileena aka the best girl from Mortal Kombat (2011), she will participate as a player model for the Unicycle (walking mode) in the parts selector. Note that she is about 6' tall in total including her 3 inches heels in game. (No you can't remove the mask since the model does not have teeth) Size Comparison with Kratos (meta: both were in MK9 at the same time) Q: How to find her? A: 1) Go into walk mode (default key is F) 2) Open the vehicle configuration menu 3) Select "Mileena (MK9)" in the Visual Meshes slot Source: "Mileena (with bones)" (https://skfb.ly/oSKGP ) by zHairezt is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/ ). Bonus clip of Mileena (Victory Pose only, no f4t4lities): This will be my first true Mortal Kombat character walking mode port (aside from Kratos who is only a guest character). I will try to port Kitana (MKX Assassin) for the next Mortal Kombat character since she would be easier to assign the textures.
This is wonderful 'Angry_Bird', I tip my hat to you, great job at getting the 3D characters into BeamNG...although can they be 'posed' first, with say, a casual standing Pose instead of the standard 'T' pose before bringing them into BeamNG?...just curious Hope you and your family have a great Christmas and safe New Year.
Merry Christmas, and by now I am fast tracking on porting the remastered Hirochi Sunstorm into BeamNG with appropriate JBeams and nodes (for the batteries in hybrid configuration for example), also the adjusted (engine and hybrid buttons) textures too (although I have finished but haven't put into the material json yet). Might consider Asura (from Asura's Wrath) or Zeus (from God of War 3) to be next for walking mesh port.