Mesh Modification results in strange textures

Discussion in 'Content Creation' started by WrongBrothers, Oct 20, 2013.

  1. WrongBrothers

    WrongBrothers
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    I wasn't quite sure how to phrase this, but here's my basic problem: I decided to make a convertible Bolide, but when I tested it in-game, the textures along the parts of the mesh that I added were messed up. There weren't any "no texture" areas, simply areas of the mesh that were clear. Here's some pictures, if they help.

    screenshot_00014.png
    screenshot_00016.png
    screenshot_00017.png

    I hope someone can help.
     

    Attached Files:

    • screenshot_00015.png
    #1 WrongBrothers, Oct 20, 2013
    Last edited: Oct 20, 2013
  2. Elvisnake

    Elvisnake
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    Hi, some questions to help you

    Do you have combined your news meshs to the body bolide part?
    Do you have correctly oriented the normal of your news meshs?
    Do you have use the same texture as the super_c or super_d?

    Hope the solution is here.
     
  3. WrongBrothers

    WrongBrothers
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    This is my first mod, so I don't really know what you're talking about. I looked around on the wiki a bit to try to get some idea about what you are referring to, but found nothing. What I can tell you is that all I did was change the .dae file, and make a new vehicle by copying all the files and replacing the .dae file with the modified one.
     
  4. Elvisnake

    Elvisnake
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    I am talking about manipulation of the mesh in your 3D software. You need to check it, search about normal orientation, attach polygone to existing object and texture assignement.

    Good luck.
     
  5. metalmuncher

    metalmuncher
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    It looks like when you closed the gaps you didn't re-uvmap the extra polies to anywhere so they just take random parts of the texture.
     
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