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Infamous WWII jet fighter
Stoat Muldoon updated Me262 with a new update entry:
Read the rest of this update entry...
is there a way to effectively attack your new turrets with the Me262?
I have been testing it for a while and it seems that the Me262 locks on to a turret at the same time it fires a missile/shoots.
its very tough, and I am assuming it's historically accurate but- is there a way to get around this?
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wait, do the turrets even explode?
i just tested it and- maybe I am doing something wrong but it was still functional.
This thing is nice, Stoat -- handling, textures, sounds, modeling; outstanding work!
The turrets will/should stop working if they are hit by a missile, but good luck doing that You'll have a better chance vs the gun turret
Ah ok good to know.
Later I did switch all of the the turrets to the MK1’s to see how it would play out and it was a bit fairer then.
I also absolutely love how the Me262 will give you a warning when missiles are inbound. That is so cool!
do the countermeasures also prevent/confuse the Phoulkon’s missiles from hitting the Messerschmitt 262?
yes, on another note, my 30mm autocannons are shaped like x's and say no texture
@marlenemancuso You might need to clear your cache, I had the same issue and that fixed it.
ok ill try that, thank you
Very nice with the update. Say, when the AA guns of your other mod are set to full auto, what exactly makes them see a vehicle as a threat and open fire? at times, when I flew the Me262 or use a land vehicle, they won't fire at all when in range, other times they will.