question: is there a way to effectively attack your new turrets with the Me262? I have been testing it for a while and it seems that the Me262 locks on to a turret at the same time it fires a missile/shoots. its very tough, and I am assuming it's historically accurate but- is there a way to get around this? --- Post updated --- wait, do the turrets even explode? i just tested it and- maybe I am doing something wrong but it was still functional.
The turrets will/should stop working if they are hit by a missile, but good luck doing that You'll have a better chance vs the gun turret
Ah ok good to know. Later I did switch all of the the turrets to the MK1’s to see how it would play out and it was a bit fairer then. I also absolutely love how the Me262 will give you a warning when missiles are inbound. That is so cool!
do the countermeasures also prevent/confuse the Phoulkon’s missiles from hitting the Messerschmitt 262?
Very nice with the update. Say, when the AA guns of your other mod are set to full auto, what exactly makes them see a vehicle as a threat and open fire? at times, when I flew the Me262 or use a land vehicle, they won't fire at all when in range, other times they will.
hola hoy decidí jugar bng drive y poner el vehículo me262 parece estar desactualizado edit: I am Spanish speaking and the translator does not work properly XD
Just want to point out that this mod is still working beautifully in the newest update, and you probably need to clear your cache or remove a conflicting mod. En español: Este lugar aún funciona. Debes eliminar tu caché. En steam, use herramientas de soporte, luego borre el caché.
it’s a small aircraft, the wings don’t flex like on a jetliner because they’re not designed to do so. also, it’s supposed to be a fighter jet so wing flex would just be detrimental.
That is true. Having wing flex would greatly hinder performance when pulling high g-loads. Also, nice use of the word "detrimental"