So, this is a material file for a windshield banner. I copied the main material file, and added the texture as a baseColorMap in the second layer, as described in the documentation to make uncolorable skins. All the other maps i picked a color from a body panel and filled the entire map in this color as the banner's uv map is not applicable to the scintilla's main body maps. Code: { "civetta_logo_gt3": { "name": "civetta_logo_gt3", "mapTo": "civetta_logo_gt3", "class": "Material", "persistentId": "7627c461-6fde-43df-9663-e6a3ec8ef0d8", "Stages": [{ "ambientOcclusionMap": "/vehicles/scintilla/blank_ao.data.dds", "baseColorMap": "/vehicles/scintilla/blank_b.color.dds", "metallicFactor": 0.1, "metallicMap": "/vehicles/scintilla/blank_m.data.dds", "normalMap": "/vehicles/scintilla/blank_nm.normal.dds", "roughnessMap": "/vehicles/scintilla/blank_r.data.dds" }, { "baseColorMap": "/vehicles/scintilla/wind_logo/wind_logo.color.png", "diffuseMapUseUv": 1, "ambientOcclusionMap": "/vehicles/scintilla/blank_ao.data.dds", "clearCoatFactor": 1, "clearCoatMap": "/vehicles/scintilla/blank_cc.data.dds", "colorPaletteMap": "/vehicles/scintilla/blank_mask.color.dds", "instanceDiffuse": true, "metallicFactor": 0.1, "normalMap": "/vehicles/scintilla/blank_nm.normal.dds", "opacityMap": "/vehicles/scintilla/blank_c.data.dds" }, {}, {} ], "activeLayers": 2, "dynamicCubemap": true, "version": 1.5 } }