WIP Beta released Mario Kart Map Project Update 5.6 (28 tracks)

Discussion in 'Terrains, Levels, Maps' started by Joobles, May 3, 2021.

  1. Joobles

    Joobles
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    454
    Update 5 time! Contents:
    New tracks: SNES Rainbow Road, N64 Mario Raceway (Wii), GCN Peach Circuit (DS)
    screenshot_2021-09-02_19-50-02.png screenshot_2021-08-22_20-11-05.png screenshot_2021-09-05_19-16-13.png
    This update is kinda small because I'm having issues with the other ones I am working on. Also, because of this and school starting back up updates will probably get a little less frequent unfortunately. However, the courses are still pretty fun, Peach Circuit makes for a surprisingly good drift track.
    Known issues: SNES Rainbow Road looks bad because of the filtering BeamNG puts on textures, GCN Peach Circuit trees have no collision
     
    • Like Like x 2
  2. Jeefly Spletzer

    Jeefly Spletzer
    Expand Collapse

    Joined:
    Jul 5, 2019
    Messages:
    8
    As someone who grew up on Mario Kart, seeing them in this game is just amazing. Thanks for being back some of my childhood :p
     
    • Like Like x 1
  3. Sandraker

    Sandraker
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    39
    Peach Circuit and Rainbow Road are wonderfully beginner-friendly for drifting
     
  4. handheldboi

    handheldboi
    Expand Collapse

    Joined:
    Apr 26, 2018
    Messages:
    29
    I just added ai to baby park, not that good but it works
     
  5. Joobles

    Joobles
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    454
    Mind explaining how you did that? Setting that up for other tracks would be cool
     
  6. handheldboi

    handheldboi
    Expand Collapse

    Joined:
    Apr 26, 2018
    Messages:
    29
    I will after I get luigi circuit to work, but also for somereason mario raceway (probably one of the best ones for racing) on the hairpin it just doesn't want to make it a real hairpin
    --- Post updated ---
    also do you have a discord? I can stream it to you on discord
    --- Post updated ---
    found the problem, it's the banking, i'm going to keep it on the flat parts when I redo it
     
  7. Joobles

    Joobles
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    454
    Pool time! Which would you guys prefer for platforms that move side to side, like in Grumble Volcano or Toad's Factory:
    A collision mesh that is as big as the distance it moves, so it animates but there will be times when you will be floating on nothing
    yfu4ioty432895t34.png
    or
    a stationary model that isn't animating, but has an accurate collision mesh
    ijhrvtuhnvgrv54y80.png
     
    • Like Like x 1
  8. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    2,696
    I prefer the animated one, it could maybe be fixed anyways.
     
  9. ghs129

    ghs129
    Expand Collapse

    Joined:
    Jul 3, 2021
    Messages:
    554
    top
     
  10. handheldboi

    handheldboi
    Expand Collapse

    Joined:
    Apr 26, 2018
    Messages:
    29
    stationary could be nice but I kinda want an animated one that you can only land on the part that is actually there, but that might me a hard thing to do
     
  11. Joobles

    Joobles
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    454
    As far as I know, that would be impossible unless it's a prop with a Jbeam. Unfortunately the engine does not support animated collision meshes yet. If I could, I would totally do it, but for now it's a pick-your-poison type situation.
     
  12. tryingtodriftlmao

    tryingtodriftlmao
    Expand Collapse

    Joined:
    Nov 4, 2020
    Messages:
    53
    if animated is possible go for it, we dont get much of those
     
  13. EthanG3353

    EthanG3353
    Expand Collapse

    Joined:
    Mar 14, 2019
    Messages:
    16
    You should copy the map and do both if possible. That way the person can choose which they prefer.
     
  14. Belasco Auto Sales

    Belasco Auto Sales
    Expand Collapse
    Banned

    Joined:
    Oct 16, 2021
    Messages:
    48
    *Wii sports resort intro plays*
     
    • Agree Agree x 1
  15. mhegai

    mhegai
    Expand Collapse

    Joined:
    Feb 10, 2020
    Messages:
    532
    Do n64 rainbow road when you arent busy (or waaaaaaluigi pinball)
     
    • Agree Agree x 1
  16. Joobles

    Joobles
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    454
    Actually, N64 rainbow road and waluigi pinball are already in game! Rainbow road needs a skybox made and some uvs fixed, while waluigi pinball has a lot of issues and things that need doing. If I had time I could probably finish up rainbow road, but unfortunately I don't.
     
  17. RobloxFan2

    RobloxFan2
    Expand Collapse

    Joined:
    Aug 28, 2019
    Messages:
    751
    sorry for small bumping, but is this still being worked on?
     
  18. Joobles

    Joobles
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    454
    Yeah, but very slowly. Personal life stuff has been giving me very little free time, and I lost a good amount of files a bit ago so that set me back.
     
    • Like Like x 1
  19. el_ferrito

    el_ferrito
    Expand Collapse

    Joined:
    Sep 30, 2020
    Messages:
    138
    Apologies if you have already had these answered:

    What I need help with:
    -How do you add AI to a map?

    Just lay road decals and set the drivability to 1. The AI will then drive on them. If you don't want them to show up, just set the texture to glass_invisible, or create a texture with no image to use.

    -How do you add time trials to a map?



    Cheers
     
  20. Joobles

    Joobles
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    454
    Merry almost Christmas! As a present to this community, here's 3 more maps! Sorry this took a while, life's been a bit busy. However, I really want to keep working on this and eventually get all the courses in still.
    New courses: Airship Fortress, Nintendo Gamecube, Sherbet Land
    screenshot_2021-12-24_12-31-32.png screenshot_2021-12-24_12-44-44.png screenshot_2021-12-24_16-05-08.png
    Gamecube and Airship Fortress have been in progress for forever but had a bunch of issues. I also made sure to get a nice festive map out, good luck racing in such slippery conditions!
    screenshot_2021-12-24_17-39-09.png
     
    #120 Joobles, Dec 24, 2021
    Last edited: Dec 25, 2021
    • Like Like x 4
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice