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Map making with 3ds max.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Dead Inside, Apr 11, 2017.

  1. Dead Inside

    Dead Inside
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    Apr 11, 2017
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    Can this be done? How can/do I export a 3ds max project to be used in BeamNG? Also how to I make it into a downloadable mod? If theres a guide somewhere on this please direct me to it.

    If I can't export 3ds max right into BeamNG, can I make it into a Blender project and then export it to be used in the game? I know Blender is used a lot here.
     
  2. Gregory TheGamer

    Gregory TheGamer
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    Have you considered looking in the Wiki first?
     
  3. NistingurA

    NistingurA
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  4. fufsgfen

    fufsgfen
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    Torque 3D map making is bit different from other games and BeamNG uses Torque 3D.

    Here is info about making roads, you might have some possibility to use 3DS Max created road, but I'm not sure about that, video there should however help a bit:
    https://www.beamng.com/threads/something-about-roads.36211/

    Making terrain in 3DS Max and then exporting as a height map might be something to research, but I don't know if that is feasible approach, looking Torque 3D map creation with 3DS Max might help too.
     
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