This mod removes automatic turn signal cancelling. Should work with all vehicles (didn't check ¯\_(ツ)_/¯). How it works: when the lua code detects that the turn signal has been automatically turned off, it turns it back on. Warning: if the vanilla signal key bindings were changed, the mod's bindings (can be found with the "Manual Signals" search term) also have to be changed to the same keys.
It's because the game is not IRL and (for example) I have real switches for blinkers which are not "auto cancel". So, this mod is brilliant thing.
You can just go to the Beam.ng drive folder itself and edit the electrics.lua file. And my apologies for the bump.
Auto-cancel is incredibly annoying when playing with a keyboard, because your blinkers will get turned off after the first jerk of the wheel.
A Quick and easy way to disable automatic blinkers in Beamn.NG ============================================ Go to your steam file located in Program Files (x86) ⮚ C:\Program Files (x86)\Steam\steamapps\common ⮘ Open "BeamNG.drive>lua>vehicle" & find "electrics.lua" ⮚ C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\lua\vehicle ⮘ Note++ or VisualStudioCode is recommended for this step Inside the electrics.lua file goto line 111 OR look for A column with the title; " --check whether user has steered in the desired direction" Change the left & right hasSteered to False, then save and run BeamNG.drive Example of what the code looks like & what to edit: if signalLeftState and steering > controlPoint then hasSteered = true ⮘replace true with "false" elseif signalRightState and steering < -controlPoint then hasSteered = true ⮘replace true with "false" end Sorry once again for bumping, But thank you for making it easier to do SineMatic!