Make it so the speedometer and tachometer go past the labelled max instead of stopping there.

Discussion in 'Ideas and Suggestions' started by Testiercactus94, Jul 31, 2021.

  1. Testiercactus94

    Testiercactus94
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    In Beamng the speedo and tachometer stops when it reaches the maximum reading:
    Gfycat Video - Click to Play - Direct Link


    But in real life it doesn't:
    Gfycat Video - Click to Play - Direct Link


    I just think it would be pretty neat to add the gauges going past their max. ;);)
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    This depends on the car irl and in the game they reused the same behavior for all cars.
     
  3. SKB

    SKB
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    the second gif, the civic, also tops out, but close to 0mph/kph since the needle stop is in that location.

    and, most cars do have a 'stopper' at the end of the speedo number, for the sole reason of, not letting the speedometer needle bonk onto other gauge needles. (some cars have needles in close proximity)
     
  4. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    Depends on where the stopper is. Civic is notorious for having a stopper really late down the speedo xD
     
    • Agree Agree x 1
  5. Testiercactus94

    Testiercactus94
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    Ah right okay that makes more sense, cheers!
     
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