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Lua extensions not loaded when activating mod

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by angelo234, Apr 17, 2021.

  1. angelo234

    angelo234
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    Programmer
    BeamNG Team

    Joined:
    Aug 11, 2017
    Messages:
    540
    This is still an issue with the game which for some reason hasn't been addressed yet. Here's some video footage of the problem:

    After enabling the mod without restarting game (notice the extension "scripts_driver__assistance__angelo234_extension" is NOT present):


    After restarting the game (notice the extension "scripts_driver__assistance__angelo234_extension" is now present):

     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,060
    Have you tried ctrl+L? For me that usually works
     
  3. angelo234

    angelo234
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    Programmer
    BeamNG Team

    Joined:
    Aug 11, 2017
    Messages:
    540
    Yes I know doing that works. But you shouldn't have to do that is what I'm asking for, since not everyone knows that trick and you should expect the mod to be 100% activated when you press the "Activate this mod" button and not partially activated lol.
     
  4. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    that's an really old bug.
    will try to fix for next release.
     
    • Like Like x 1
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