Unsolved low tree render distance

Discussion in 'World Editor' started by t0m@e1, Nov 4, 2023.

  1. t0m@e1

    t0m@e1
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    Jun 20, 2021
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    Attached Files:

    • _2023_11_04_17_28_55_63.jpg
  2. el_ferrito

    el_ferrito
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    Joined:
    Sep 30, 2020
    Messages:
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    Yeah, it's an issue. I tried raising it to the Devs, but they are busy I guess.

    The low poly tree models not being the same shape as the high poly models is a huge part of the pop in issues that beamng has. Early all the trees need redoing, but especially this one, which really messes up distance views on a few maps.
     
  3. Jwsterling44

    Jwsterling44
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    Joined:
    Wednesday
    Messages:
    2
    what is the fix for this? I am trying to add trees to my map using a repo map with premade brushes. Seems like most of the trees are doing this. Do I just need to use different tree models? Thanks!
     
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