Yeah, it's an issue. I tried raising it to the Devs, but they are busy I guess. The low poly tree models not being the same shape as the high poly models is a huge part of the pop in issues that beamng has. Early all the trees need redoing, but especially this one, which really messes up distance views on a few maps.
what is the fix for this? I am trying to add trees to my map using a repo map with premade brushes. Seems like most of the trees are doing this. Do I just need to use different tree models? Thanks!