Here's a pic of me drifting around 256 haybales. What does this have to do with low detail vehicles? Well, if I can spawn in 256 haybales and still have a high enough framerate to drift around them, why can't I spawn in 40 or so driving haybales as stand-ins for traffic? Now, I'm not suggesting actual haybales with wheels, what I'm suggesting is low detailed cars. The current traffic solution depends on a low number of full-detail cars being continuously respawned to simulate traffic. The solution works great for crashes, and it works okay for low-density traffic, but trying to simulate highways and/or high-density traffic is difficult from a hardware standpoint. A solution is needed for high-density traffic, and the best I can think of is low detail cars. The low detail models could feature a drastically reduced node and part count, as well as less simulated components (Engine, suspension, fuel). Think of the burnout games, where traffic was lower detail but could still lose parts and get beat up from crashes. The quality of crashes would suffer from this, but as BeamNG is a driving game and not just a crash sim, the solution that makes the game as versatile as possible is the best solution, to me at least. Another solution would be Levels of detail (LOD) on the cars, where cars more than let's say 20 meters away become ugly and blocky to save on performance but still keep the realism of crashes. I can't begin to think of how this would be implemented into the game though, and I can think of multiple issues that could arise (stutter on load for ex.) but if it could be implemented well it would be the best of both worlds. Though, resource heavy cars aren't the only issue. Right now, the traffic spawner works in a basic manner. It's prone to spawning AI cars into unrealistic "groups" which spaces out the traffic and is generally annoying. Instead of considering the road and what traffic it would have IRL, it just dumps all the cars on the road you're currently on to try and imitate traffic. An example of how this is bad is Italy, around the road next to the highway. As soon as you take a trip down to that road, it gets flooded with cars and quickly jams. Everyone suddenly wants to be on that old little road, rather than going on the massive highway right next to them. It feels dumb. It is dumb. A system that spawns cars differently depending on the road size, place and type should be implemented somehow, but that's not really what this thread is about lol. Feel free to share your thoughts on this!